Hi, which scaling method do you use for the viewport, letterbox or letterbox integer?
It's because when you disable the behavior, it registers the last vector movements of your sprite, so when reactivated, the vector continue its movement, you need in that case to set your sprite vector Y to 0 when it grabs the ladder
Create a global variable "Sprite_animation", when you select your item, set variable to sprite animation name, then on start of layout, set animation to variable
Same stuff, since you used ID variables you can do :
And then put the action you want
No problem!
You can replace the first trigger by any trigger you want to start the fade loop;
Only A and B needs the Fade behavior to make it work
Is that the result you're looking for? : i.ibb.co/PFfqvmV/Fade.gif
Search for some footage of a game that does what you're asking here, otherwise it will be hard to get clearly what you want
Can you post a video of a game that uses this mechanism?
You need global variables (or array) to store the sprites ID from a layout to another, let's say you have a variable named CarVar :
Same for the wheels, then on start of the next layout :
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Can you post a screenshot of your actual code? Thanks
Perfect you did it, now to compress the code you can give a parameter to the function and use it to change the text, check the manual :
construct.net/en/make-games/manuals/construct-3/project-primitives/events/functions
Member since 3 Apr, 2016