Tomycase's Recent Forum Activity

  • Hi, in the conditions of your objects, you can check if they are in between two angles, then you can set if they must be mirrored or not :

    If between 90° and 270° : Set mirrored

    Else : Set not mirrored

    Edit : since you're not using Set Angle here is a similar solution, use the System Condition "Is Between Two Values" and compare your object behavior angle of motion the same way I explained in the above example

  • Hello, if you could provide an example of the result you're aiming for, that would help a lot, because right now your question is very vague, thanks

  • Hello, your variable is working just fine, as plinkie said it doesn't reset, which is also a problem when you game over or quit the game since the variable doesn't reset to 3, causing instant game over or new game with less than 3 lives;

    Here is a fix to your text displaying problem :

    Also you need to reset manually the Numberchances variable each time you quit the current game or game over, for that you need an event associated to the buttons :

    Also do you use the full version or demo version of C2?

  • How does it currently look when they stand in each other, can you post a screenshot please?

    And also a screenshot of the code that make them follow the player if you don't mind

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  • Hello, have you tried to give them the solid behavior, so they don't overlap each other?

  • Ah you found it, perfect :)

  • Hi, there is probably an event interfering with the HP substract one, can you post a screen of your code or share a capx please?

  • You should try to add a "For each" condition on top of the event, so the game will check separatly each enemy entity, because right now it doesn't know which one to pick

  • Hi, can you post a screen of your actual AI code, so we can figure a way on how to fix it?

  • Try to disable pixel rounding if you didn't try yet and tell me the result

  • No problem! Good luck with your project ~

  • Hi, either create a variable to control when the enemies are spawning, or put the spawing events in a group and set that group disabled on Game Over

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Tomycase

Member since 3 Apr, 2016

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