Hey there, it's perfectly possible, but the method will likely depends of what your progress bar will look like, will it be a simple rectangle or does it have more visual details? If you could post a screen of the result you want that could help ~
Hi, I usually recommend to use dictionaries to store a lot of variables and save it in local storage, it's also easier to call them as dictionary keys can be selected by names
So I can't edit your project as I don't have purchased C3 license, but I could check the collision masks of the walls and arrows, I think the problem come from here, try to change the arrow collision to bounding box instead
No problem! And in case you want to zoom in/out your layout without the UI layer to change, set its scaling option to 0 as well
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Thanks ~ I'll take a look as soon as I'm home
Hey there, for a layer to stay in place, you need to set its parallax to 0 in its parameters ~
Collision mask and collision polygon is the same thing, can you just share your project, I think that will be easier to help at that point
Again, have you checked your wall sprite collision mask in the editor?
Have you checked your wall object collision mask in the sprite editor?
Set Vector Y with a negative value, to ensure that the object will go up
Hello, without knowing your method of programming/taking a look at your code/game, it will be hard to help you solve this
The same way you set parallax to 0 in the layer properties, there is a scaling parameter, set it to 0
Member since 3 Apr, 2016