Tomycase's Recent Forum Activity

  • Hey there, the best behavior for this would be Plateform, when the ball touches the floor, use Simulate Control to make it jump; if the ball divides like in Pang, change the jump strength depending of the ball's animation

  • Try Construct 3

    Develop games in your browser. Powerful, performant & highly capable.

    Try Now Construct 3 users don't see these ads
  • Hey there, when the arrow is created, use action "Move to object" and move it behind the floor

  • Here there, instead of knife.type, use self.type, so it picks the correct instance of the knife, see if that fix the problem

    Also I recommend to use Timer behavior for the knife instead of a wait action, it's an extra event but it prevents a lot of potential issues with how Wait works

  • Great!

  • Hey there, for the jump sustain, I recommend to program it yourself by changing vector Y to 0 when jump button is released, it's way easier to modulate your jump that way;

    I'll try to check your project when I have some time to see how to solve the ring problem

  • Hey there, if your texture for the grass isn't animated, place them as a tilemap, it's possible to load a new texture in a tilemap from the project files; is that possible for you to share how your stage look with those grass? That could help ~

  • Hi, did you check the origin points of each animation? Are they well placed on or close to the frames?

  • That indeed depends of the wanted result with the barrel behavior overall : must it be stopped when touching the floor? Will it go through? Will its position be reset after that?

    Providing as much details as possible is the best way for people to help you on your game, the more details we have, the better we can look for a solution for you ~

    Tho from what I understand so far, the barrel must hit the floor, in that case Plateform is the best behavior, however if you change your mind, Custom Movement would be perfect for that, as it allows you to move an object horizontally and verticaly, then handle any collisions through "code"

  • Hey there, I would recommend to switch to Plateform behavior for the barrel, it will be easier to handle, Physics has its own collision system and doesn't mix well with the other behaviors, just be sure to disable default control in Plateform settings for the barrel, otherwise pressing left/right will make it move

  • Hello, you could move it on the same layer that the plateform and hide it behind the tiles

  • Place invisible objects at the edges of the plateform, when enemy collide with these objects, invert the enemy direction

  • Hello, I have a question, I'm trying to create a moving trail similar to the one from the game Gunvolt :

    The texture goes from the player to the tagged obj/enemy and is deformed to simulate an electric arc;

    I heard there is a way to make this with paster, however I'm not sure of how to proceed, if anyone have an idea, I would be grateful, thanks ~

Tomycase's avatar

Tomycase

Member since 3 Apr, 2016

Twitter
Tomycase has 6 followers

Trophy Case

  • 9-Year Club
  • Forum Contributor Made 100 posts in the forums
  • Regular Visitor Visited Construct.net 7 days in a row
  • Steady Visitor Visited Construct.net 30 days in a row
  • Enduring Visitor Visited Construct.net 90 days in a row
  • RTFM Read the fabulous manual
  • Email Verified

Progress

15/44
How to earn trophies