MPPlantOfficial's Recent Forum Activity

  • Finally I found a solution for this problem =)

    https://software.intel.com/en-us/articl ... ernal-apps

    I see. Do I have to "Whitelist" my IAP store location as well?

    I put my Twitter and Facebook pages on the Whitelist. Have yet to test.

  • choose(1,2,3,4)

    or

    choose( 1 ,2 ,3 ,4 )

    work.

    The first one as far as I know chooses "1", "2" and so on as characters and not numbers.

    Kind of like if you're inputting "char" as opposed to "int"

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  • I love it. The shadow monsters remind me of that old PS1 game: Heart of Darkness.

  • > Also, for another game, I found a guy, met up with him and discussed the details and even gave him the assets and same thing: NO REPLY after months.

    >

    If you're talking about me, I clearly said that I don't have time for a revenue share project at the moment, so I suggested you start the project yourself.

    Nope. Wasn't talking about you. It was some other guy I saw at Tigsource last year.

    The other guy I mentioned I actually met up with physically, talked and ate lunch with.

  • Hey guys. If I only have CordovaIAP in my capx, do I only add cordova-plugin-payment-iap?

    If I do that XDK seems to be citing the absence of cc.fovea.cordova.purchase as a build error. So which ones do I actually need?

    Also it only works when you uncheck "Minify Script?" and I should delete the .additions file am I correct?

  • Good day all.

    Here's what I've done the past 6 days.

    Used C2 Official IAP plugin

    Fetched both

    https://github.com/cranberrygame/cordov ... ayment-iap and

    https://github.com/poiuytrez/AndroidInAppBilling

    =Build Failed

    Used C2 Official IAP plugin

    Fetched only

    https://github.com/poiuytrez/AndroidInAppBilling

    =Build Failed

    Used C2 Official IAP plugin

    Fetched only

    https://github.com/cranberrygame/cordov ... ayment-iap

    =Build Failed

    BOUGHT Cranberry Games CordovaIAP

    Fetched only

    https://github.com/poiuytrez/AndroidInAppBilling

    =Build Failed

    BOUGHT Cranberry Games CordovaIAP

    Fetched only

    https://github.com/cranberrygame/cordov ... ayment-iap

    =Build Failed

    BOUGHT Cranberry Games CordovaIAP

    Fetched both

    https://github.com/poiuytrez/AndroidInAppBilling

    and

    https://github.com/cranberrygame/cordov ... ayment-iap

    =Build Failed

    What am I doing wrong? Which plugins do I actually need?

  • Hey guys. I bought the Cranberry plugins today and installed them.

    So what is the associated plugin I have to fetch in XDK for the Cranberry CordovaIAP pluin to work?

  • Kept walking to the end of the level and found some sort of horn. I'm assuming you're supposed to shoot the depressed guys with that? Stopped playing after that.

    I like the music though. Very serene. Did you compose this piece yourself?

  • Well using cranberrygame plugin isn't that easy as everyone is saying ......... Finally I got it working to get the inapp purchase work but when I click on the button to purchase it throws me our of the app with the pop box to purchase .........

    And I am not getting the point as how to make it work ????

    Wait sorry, I only concentrated on the "not working" part. It seems to be working ok. You're supposed to purchase the product at a separate Google/Apple store if I'm correct. When you do, your game should check for the "Has product." I have yet to learn how it works though. Will keep you posted.

  • > was a dumdum, Last year I gave assets to one guy I found in Tigsource and he hasn't done anything with them for about 5 months now. No update. NOTHING.

    > .

    >

    same here but with game maker, which was 5 years ago when Game Maker 8 was still widely used and People were transitioning to Studio and all i ask was to Convert some of the Lines to Game Maker Studio and Didn't reply for like 4 years now

    Hahaha!! And I thought I was unlucky with 5 months!

    Well start learning C2 now; you'll probably come up with a prototype in 1-3 days. It's real simple.

  • I have tried every possible solution have check github, intelxdk forum. & even our forum ..........

    and I must say there is no solution for compiling using the default google play & inapp plugin from construct 2 ..........

    Well using cranberrygame plugin isn't that easy as everyone is saying ......... Finally I got it working to get the inapp purchase work but when I click on the button to purchase it throws me our of the app with the pop box to purchase .........

    And I am not getting the point as how to make it work ????

    Oh man. And I was going to purchase the Cranberry plugins today.... : \</p>

  • Take my advice: Start learning C2 now and don't attempt to hire guys yet.

    I was a dumdum, Last year I gave assets to one guy I found in Tigsource and he hasn't done anything with them for about 5 months now. No update. NOTHING.

    Also, for another game, I found a guy, met up with him and discussed the details and even gave him the assets and same thing: NO REPLY after months.

    So about a month ago, I decided to learn C2 and make the game myself and now I'm only one plugin away from publishing.

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MPPlantOfficial

Member since 17 Feb, 2016

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