MPPlantOfficial's Recent Forum Activity

  • So after days of figuring out I needed to use a different version of the InAppBrowser plugin and finally getting a successful build today I used the exact same settings on a different capx file configured right aannnnndddd

    BOOM! BLACK SCREEN AGAIN!!!!

    Scirra please, please, please, please,

    PLEASE

    consider creating native exporters. This whole

    XDK BS is a NIGHTMARE..

  • Allright... you have a mess there mate...

    * Line 3: you call purchase product twice there... first when someone touch the "Button_ovo10" and then on line 3. This logic is not logic .

    * Consume product should be under line 6 condition. So simply once it is successful, then you consume it.

    * Line 13 should not exist. It is being checked 60 times per second (if product is not restored/bought) for no reason. You should add those actions under observers.

    But I doubt that this is the reason your app actually go black screened. I suggest removing and adding again the JS plugin in Intel XDK.

    I'd like to give this one a bump. My IAP is not a "Subscription" but a "managed" product.

    A simple ad-disabler. Should I still "consume" the product after purchase or will the product just be detected without "consuming" ???

  • i use r241 and have black screen only on some devices

    I can't guarantee it'll work. I only managed to get a build using trial and error.

    I don't know what version of InAppbrowser works on r241.

  • I think The Scirra Developers Should make a new tutorial about how to deal with the new phonegap and new c2 version

    If you create a tutorial today it will still be obsolete 5 months from now.

  • ^^^ What the---???

  • New solution found here:

  • hm... my project not contains this effects and any effects at all but

    Intel XDK + Galaxy S3 Mini + android 4.1.2 gives black screen

    Do you also happen to have the InAppBrowser object in your game?

    If so check this out:

    You might have gotten the same error as I did

  • UPDATE: Switching to v1.6.1 WORKS!!!

    For anyone using C2 r242 and Intel XDK, be sure to Reset the cordova-plugin-inappbrowser version to v1.6.1

  • > I've always just manually disabled the shortcut from control panel.

    > I guess there is a way to do it programmically using some Windows specific code, but that can't be done with JavaScript in a browser.

    > It could possibly be done from an addon for a nwjs, but that doesn't seem like a very simple thing to do.

    >

    Do modern games use shift key? I know \ got blacklisted (shame, best key for squats in fps) but I'm not sure if the kids use shift or not, I like it, sits nicely above ctrl.

    I haven't played current games but most fps use Shift for sprint/run

  • Aren't we talking about updating the InAppBrowser plugin (cordova-plugin-inappbrowser) in Intel XDK? Its not related to the version of C2?

    It compiles fine and builds the APK file even with the InAppBrowser plugin in XDK.

    That results in black screen.

    It's actually taking out the Browser Plugin in the C2 CAPX file that made the game work.

    The purchasable Cranberry games plugin still works for the back button option but the 'close window' option doesn't work.

  • Yeah this is something I learned about not that long ago. I was getting black screens on iOS and it turned that it was related to me using an old version of the WKWebView plugin in XDK. When I updated that plugin the blackscreen issue I was having was resolved.

    Ok so in your case, it sounds like it was the 1.4.0 version of the InAppBrowser plugin that was causing blackscreens? Since you hadnt updated it I assume that was the version you were using?

    Weird thing is I'm using that version with no problems.

    Possibly. Will be doing tests when I get home. Far as I know once you install r242 there's no going back. Seems like such a hassle to uninstall, reinstall, get plugin, uninstall again....

    Best option seems to be look for a guy who doesn't have C2 yet, install and get the plugin from him.

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  • That's a pretty good method , i like it. I guess average time based ads would be better. Which means i'll need to finish the game fully and insert ads after i figure out the time it would take to finish levels etc especially with skill progression causing a player to see less ads seems a great idea.

    Thanks for the reply

    Yes it is. In fact if your game is a top down shooter, say like Hotline Miami where the player WILL lose lives it'd be a bad idea to make it a life counter since it has a 1 hit death mechanism. That's what takes a 5 star game into a 1 star game.

    On the other hand, if it's level-based the player will be able to complete levels faster thus will feel more invaded by ads as he gets better. So sometimes it's better to create a "The better the player = The less ads" system

    or just go with a time counter instead like display ads every 20 minutes.

    It's good to get feedback from newbies of your game [casuals and first time players preferably. not skilled players] before you can decide.

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MPPlantOfficial

Member since 17 Feb, 2016

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