DeathsAprentice's Recent Forum Activity

  • Okay, one step closer! i appreciate you showing me, and I've implemented the expression. it mostly works now, i'm only having issues with chickens newly spawned in (clicking the dark green button when you have the correct amount of money {10} spawns a chicken) no clue why that is bugging but i understand the angles better now, Thank you!

  • see, while logically that makes sense it still doesn't change the animation whatsoever. I've tried both system-between/within angles and sprite between/within angles and neither changes the animation with movement.

    I might be setting the events up wrong though, if you had a visual example it might help.

    I don't know if it would help you much to see the project I'm working on but here it is. (its a chicken farming sim)

    https://drive.google.com/file/d/1dxulHzLCFZKShi960EPf-5XfaK0sRxkD/view?usp=sharing

  • I'm trying to get an NPC to change animations depending on the direction they're walking, and while I've found a topic that mentions this same problem all of the example projects are no longer available so i cant seem to figure this out.

    The examples mention using the pathfinding angle and basing the animation off of this, and while that makes sense the pathfinding angles do not. I have it set up to show what the number is so I can figure out which animation to tie to what number but the number range doesn't translate to a simple left-right, which is all I'm trying to do.

    I just want it to point left when moving left and point right when moving right.

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  • okay, i have no idea why but it started working again the second i tried showing someone the problem? i'm going to chalk it up to coders curse and hope it dosnt happen again (TnT)

  • so i'm building an RPG with a Pokémon style battle system, and for the most part it functions but when i re-enter a battle and attack the enemy sprite just disappears.

    the way i have it set up the game should let you re-battle the enemy when you walk back into the sprite and it should fully reset all battle conditions so that i can test the battling without resetting the whole project every time, and it was working before but something has the enemy sprite fully disappearing when i attack the first time on re-entering the battle layout.

    ive been disabling random bits of code and i cant figure out whats causing this issue

    dropbox.com/scl/fi/9u1gvugkvo6n2tjmtjy8y/battlesh.c3p

    (for context to use the game the red button is fight and the blue button is flee/ the light green is a strong attack and the dark green is a weak attack)

  • hello, um, i cannot seem to open up the zip.file

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DeathsAprentice

Member since 28 Nov, 2015

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