Jase00's Recent Forum Activity

  • troublesum

    I could totally handle it that way, but I don't have access to a server

  • Nice work!

  • alvarop I'm not sure still, I don't know what forums to go to, what IRC channels to go on. Skype would be useful once I find people to communicate with, and I don't really have a massive amount of friends that are in to games. ;(

  • Where does one find people willing to beta test?

  • Hey, hows it going!

    So I was curious about how this works, it's affected me in two areas. Once in-game with another player, this isn't a problem at all but when it comes to retrieving data about other games, I will eventually come to a "Flood Limit Exceeded" error, which (I think) disconnects from the signalling server and prevents me from reconnecting to it unless I refresh the game. Now, I'm totally understanding if I was sending constant requests every tick to the signalling server, but I'm not doing that, I space out the requests (Maybe I don't space them enough?) I also don't expect to be using all the resources on the signalling server, I do understand that it's shared and primarily used to route people to eachother, but is there a way I can solve these situations I am facing?

    • I make a request to the signalling server every 5 seconds to get the Game instances, so that I can tally up how many players are online. after a certain amount of time, maybe in a few minutes, I get a "flood limit exceeded"
    • I make a requests to detect the next empty room every 3 seconds when connecting to a game. Say there's Room1, Room2, Room3, and you attempt to connect, you will become host of Room4, and then if Room1/2/3 become empty, then you will end up stuck in Room4 until a bunch of players take up the previous rooms. So every 3 seconds, it will detect what room is the next empty one, so if you were in room 4, you will go to room 1 if it is empty.

    Thank you!

  • I CAME IN LIKE A WRECKING BALL!

    Really can't wait to play this.

  • Thanks for the feedback!

    I've released a Demo, link is on first post!

  • This would be awesome. I hope to know if this is at least possible to implement in any way.

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  • Interesting. Definitely consider uploading a capx, I'd be able to solve this quicker! :p

  • DUTOIT is right! In my experience, having just 1 event sheet containing over 3,000 events caused weird loading delays each time I click on the sheet. Ashley advised me in another topic to split the events into separate sheets and it worked

  • DravenX Thank you! The bunnies only stun eachother, no death. I'd feel too cruel playing my own game if they get mercilessly killed lol

  • Thanks!

    I've made an update video which is a lot less amateur than my first video

Jase00's avatar

Jase00

Member since 5 Jan, 2012

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