LuckyRawat's Recent Forum Activity

  • i am only trying to pick other players.

    token On collision with token (for example: p1 On collision with p2). then i am here trying to pick p2.

  • ah! i just noticed

    its great to see dark theme and hoping for forum too soon.

  • oh!kay I got the point.

    Thanks

  • Now i have a question. when i have lots of variable in my project then i do save them in array. So do i need to save them into dictionary, or Array is a good alternative to save variables?

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  • in construct 3 there is a new addition in TiledBackground which you can use to make infinite scrolling

    Iamge offset X and Image Offset Y. So if you want your bg to scroll left-right infinite then you should use

    every tick set tiled background.imageOffsetX to Self.ImageOffsetX-10

    or if you are using bullet behavior in any object then you can set it to Self.ImageOffsetX-bulletSpeed*dt

  • these are my conditions. which are working sometimes and sometime not. or we can say that its working for few players and for other players its not working.

    I have a family "token" where it has 4 sprite object p1, p2, p3 & p4 and each player has few instances. there is a variable "Current player"

    So i want to detect when family collide with family. i.e. if current player is p1 then and p1 is colliding with p2 then i want to detect that its collided with p2.

  • its doing the same thing which my above screenshot events doing

  • sorry for the late reply.

    i'm not getting it properly. I tried it by

    Player | isMoving

    === localvariable "move" ====

    for "X" from player.pos to target = set "move" to player.pos

    if "move" is less then target = Add 1 to "move" & set player.pos to "move"

    player.pos = track.pos = player move to track

  • hi Ashley I have two sprites "player" and "track" when i click on track then player is moving towards that point.

    Suppose I click on track 10 then player will start moving from track 1 to 10 So i am moving player by move to behavior and by adding waypoint.

    The problem is "on arrival" i am doing a task let say i did down opacity op player. but on each waypoint player reached it react as it is arrived like on track 1 it arrived and then move for track 2 and when track 2 reached it arrived and so on.

    how do i get this on the end.

    is this a bug to react arrive on each waypoint. So i can report it to bug post.

  • I have a 2 sprites "track" and "Player".

    Player will move (forward or backward) over the track when a track is click

    This part has been done

    The problem is I want to move player over the track one by one (currently its running smoothly from current track to clicked track) I created "scale" animation on "player". So i want from player to move each track by playing "scale" animation each time when it start moving.

    for example player's current position is track 0 and target position is 10 then i want to move player to track 1 and play "scale" animation then move to track 2 and play "scale" animation again and so on

    How can i do this?. Please help

  • problem solved

  • preview icon has 2 variable "player" & "color" and same variables for color icons

    when click on color icons

    then i pick preview icon by color.player and set preview icon's color variable to color.color

    then i also pick preview icon by color.color and set preview icon's color variable to color.player

    what's wrong in this logic?

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LuckyRawat

Member since 27 Aug, 2015

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