LuckyRawat's Recent Forum Activity

  • I apologize. I was arguing on wrong topic. I don't know what was happened in my mind that i was arguing on totally wrong topic. I was getting a bug issue. When i create a new animation in new position for a vary small second first it appears to previous position and then it goes to the new position.

    No "Compare animation" is not same as "is Playing"

    "Compare animation" checks for current Animation name and "is Playing" checks for status of animation about that is playing or not () active or not.

    I am not getting how i typed this.

    I am really sorry again.

  • I am creating Animation on any key pressed but while animation is playing then i don't want to create that animations on key pressed.

    for the same need in C3 animation i do

    On any key pressed & Animation is not playing > create Animation

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  • No "Compare animation" is not same as "is Playing"

    "Compare animation" checks for current Animation name and "is Playing" checks for status of animation about that is playing or not () active or not.

  • yeah a custom undo setting So any anybody can set it according to their requirements or their RAM capacity

  • Yes i do use variables, but mostly i use wait "(animation time)" seconds. But i am saying something like this image.

  • but it only checks for "Animation Name"

    I'm trying to do is On any key pressed play "this" animation. but what if we pressing key continuously. So i want to add another condition When "this" animation is not playing.

  • there is no "is playing" condition in Spriter plugin

  • lucid

    How do i check if animation is not playing in condition?

  • Why there are only limited 200 Undo/Redo in construct 3?

    200 undo/redo looks like sufficient for events but for layout its not sufficient. I think 500-1000 Undo/Redo should be there.

  • Functions are very useful to make event sheets neat and clean.

    Arrays helpful to store huge data.

    Dictionary is helpful to save all variables data at once.

  • instead of character one thing can be done here.

    Update each parent's icon with its own scene preview.

  • Okay i got it what you asking.

    I'm not sure if it is possible to make or not. But following thing make this different from body.

    1. Update its icon to current view of the objects appearance in the "scene editor". If we change image positions in the scene editor then Character's icon will be update too. So we could know about what is behind this scene. See image below.
    2. This will be symbol of scene graph. like Family icon is symbol of family.

    OR I'm no coder but i have strong feeling that updating icons is difficult task or not possible then just ignore the character and consider body as root of the tree.

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LuckyRawat

Member since 27 Aug, 2015

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