AnD4D's Recent Forum Activity

  • Have you tried searching for cocoonjs physics?

  • This is great!

    Have you contacted Ashley directly offering this plugin as an official addition?

    This would be great for a game I'm currently working on, but I'm also wary of using it unless it's official.

  • Physics game? If so, try changing the physics mode in the cocoon plugin to standard Web.

    This question has been asked and answered at least half a dozen times in the last few months alone.

    I believe the exporter will be updated soon. Few weeks?

  • I understand that particles that are rotating may cause issues, but I thought having the sprite come out and be set to a random angle would be okay.

    I look forward to having multiple frames to choose from, or even an animation. I'd rather not use multiple particle systems all the time.

  • Sweet, will give this a go!

  • Brilliant art. Did you do that?

  • I think this might actually be a glitch after all.

    Look at this image:

    <img src="http://img856.imageshack.us/img856/3733/n8ud.jpg" border="0" />

    This is of 2 different screen shots of the same text. Note that one has a bleed over. The other, doesn't! The difference between the 2? I ever so slightly tweaked the spritefont object's size. That's all I did. All of the other settings are the same.

    Wouldn't this suggest that there isn't a bleed? I have ample spacing, and used the spritefont generator, following its instructions to the letter (HA! Pun!).

  • I wonder if it would be easier to use if we could import an image with a grid of characters, and after setting the size of the grid C2 could automatically split it in to separate animation frames, crop the images and set the hotspots. Then we would get it automatically adjusting for variable width fonts, and it would make a sprite sheet automatically for them on export the same way it does for everything else, but we would still have the ability to tweak it.

    +1 for this! I don't mean to sound unappreciative. I'm happy we have this tool, but just like Windwalker said, I also leave these things until the last minute. Which is a shame.

    I could use the standard text tool, but I'd like things like outlines, drop shadows :( So I have to use the Sprite Font if I want things to look right, that, or I just use the text tool in photoshop combined with the sprite tool.

  • Paradox

    Thanks, it's great that there is a tutorial, but my post isn't asking how to use it, is effectively asking why there is a need for a tutorial. Is the sprite font tool as easy as it can be?

    Why can't it automatically trim down to each character size and then add 1 or 2 pixels to the width? As default. This would allow you to tweak from there if you want different effects, rather than be force to tweak every time. I even find it odd that we have to use a 3rd party program just to use Arial font.

    My point is, why is it so different and have so many steps compared to the text tool in photoshop, illustrator, gimp, paint.Net, Multimedia Fusion 2, etc.

    I'd rather it be just as simple to use as the standard text tool.

    Am I the only one?

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  • They don't appear to be the same size to me. They're in an effective grid which is the same size, but that just means there are larger gaps either side of the characters.

    Look at "Anikki"

    The I looks thinner. Surely if you were to use the C2 Sprite Font editor and type in the word "Illuminated" and "ILLUMINATED".

    If you do the same word in Photoshop, the gap is constant throughout.

  • You think an l is the same width as a W? Maybe with web font, but generally not sprite font. This is Arial, very common font.

    <img src="http://img703.imageshack.us/img703/7352/xqia.jpg" border="0" />

  • Jase00

    That was just a review of my first use. I can do it faster now, but it's still not what I would consider 'fast'.

    How long does it take you from scratch, do you think?

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AnD4D

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