Hi, I will eventually.
Sorry, it just takes a while
is there a way to know they are audio files? Are they listed under a different folder or should I just get them by extension?
(also is there a diff between sounds and music)
Would be nice to have the same thing for audio files :)
Hi, no sorry this isn't available yet.
FMOD expressions like these would need to be async and Construct 3 does not support async expressions just yet. I couldn't figure out a good way to make it work within the limitations so I decided that for now I wouldn't implement it until there is enough demand and I have enough time to work on it.
Hi, yes the typewriter has special typewriter tags you can use like [tw=wait 1] to wait 1 second.
There is also an "On Letter Typed" trigger that triggers for every single character being typed as well as the "lastLetter" expression that gives you the last letter that was typed for that purpose.
For more info, read the ACEs page and the docs page, it has a lot of these tricks explained:
construct.net/en/make-games/addons/324/animate-text/aces
construct.net/en/make-games/addons/324/animate-text/documentation
Hi, yes most of the features in this addon can be ported to SDK v2, besides maybe one minor thing that I plan on addressing with the help of the Construct team.
Unfortunately, porting addons, especially ones as complex as this one, takes a lot of time which I don't have at the moment. I will do it, but if I can't do it before v1 is discontinued, please stick to the next LTS version which will still support sdk v1 for an extra 18 months.
Hi,
The only reason this isn't a part of Construct is specifically because it is unreliable and sometimes doesn't work well on some OS/browser combinations.
Also, this addon hacks the engine to replace the tick scheduler, and thus is typically the sort of things SDK v2 was designed to prevent. So this will not be ported to SDK v2.
This is the same as displaying a mesh on screen, the drawcalls should not be out of the ordinary
hey, yeah I know. I still have a lot of addons I havent ported to V2.
I am going to do it, but I also have other things I need to do that are more important.
I will port addons as quickly as I can, but I can't port them as fast as Construct wants us to, and we warned them about that 2 years ago when they decided to make this decision. The middleground that was found is that they will keep supporting an LTS version that still supports SDK V1 for 18 months so we have more time to finish porting addons.
If your project absolutely depends on this addon, I would recommend switching to LTS until I finish doing it.
If you or anyone needs a progress report on this, join the Discord community, I keep this post up to date: discord.com/channels/116497549237551109/1329703209685483561/1329746262513422347
Yeah I would like to port it to V2, but I don't have enough time right now.
I will do it when I have some time for it.
I'm pretty sure reddog (also named rojohound) made a script that does this for C2 a while ago.
I'm sorry :(
Done!
Hi, this is one of the addons that can't be ported to SDK v2 because Scirra does not support (or want to support) the feature this addon is providing.
Please file a feature request instead, this addon will be deprecated once SDK v1 is fully deprecated
this is not meant to be used on 3D objects. If you want a 3D rotate for 3D objects, use this: kindeyegames.itch.io/construct-3-rotate-3d-behavior
Member since 3 Aug, 2015
Sometimes I do some cool stuff in Construct. Sometimes I like to talk about it.