Maybe with particles? Like this:
drive.google.com/file/d/13OYsSEcVFQXhYgmTiK5SwITsyGSIFoE1/view
Maybe I'm wrong but isn't all what you need getSelection() or window.getSelection().toString();?
So alert(getSelection()); should give you the selected text?
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It should be working inside the tags. This "[scale=2]Hello \[scale] [/scale]" gives me "Hello [scale]"
Backslash \
You need it only if you have open and closed brackets like: \[] or \[hello]
Either you have set the origin of your sprite in the upper left corner or you have to set your sprite in the middle of the viewport. At the Moment you set the middle of your sprite in the upper left corner of you viewport.
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Here is a tutorial for C2. Maybe that helps:
construct.net/en/tutorials/text-input-using-textbox-and-384
Try to change the 'Position Iterations' in the 'Set stepping iterations' in the physic-behavior of your flipper-sprite and/or your ball-sprite to a bigger value. Maybe that helps.
Thanks for testing. It seems it was the Mac. It's working now.
Could someone with Safari test this:
http://vigilant-poincare-6dd1d9.netlify.com/
I get only an error:
[Error] Failed to load resource:
the server respond with a status of 404 ()
It works just fine with FireFox on this Mac.
Can someone confirm that it doesn't work?
anty21ro have a look:
drive.google.com/file/d/1ymzgig39P5C01EGzWjcbpH4K0VOCecbC/view
Here:
drive.google.com/file/d/1bqnQcf6haui4C4xT-N5BNDIu30pSujEi/view
Don't know if it works correct you have to test it.
it has the condition 'is moving' and the expressions velocityX and velocityY
Member since 31 Jul, 2015