QuestionGuy's Recent Forum Activity

  • adjusting line height doesn't do anyhing and adding a space at the start can misalign the text, also it will be very tedious to do since I already plenty of text and it will definitely take a very long time figuring out which texts need a space and then manually changing it

  • pixel arial 11 and yes its in Dafont

  • I used a custom font for my game but some letters dont get properly viewed and I have no clue how I can fix this. Does anyone know how I can fix this? It is a problem with several fonts I try and I can't just look up every possible font that could not have this issue

    Tagged:

  • I really want to make text that may vary in length and I can't just create a sprite at the end for each individual possible text length.

    Let's say I want to make a shop and instead of saying

    "Buy for 500 coins?"

    It's

    "Buy for 500 🪙?"

    The coin being a sprite I created

    Tagged:

  • I know you can shake the screen with shake scroll in any object but I would really like to know if you can shake the screen and keep certain objects stable. For example if you want to make a mobile game and add some sort of dpad you wouldnt want the dpad to shake alongside the screen right?

    I know one could make every object shake individually but it is not worth at all

    Tagged:

  • I gave each slot a slotID2 and 3 to set in editor to avoid using setting a second ID depending on the bag you are looking at. Also the Debug shows the array has its proper values in x 1 2 and 3. I hate to see that itemName is not even set to a string but rather 3 in slot 1 and -1 in every other slot

    I will provide an updated version of itemtest and a screenshot of itemArrat as well

    cdn.discordapp.com/attachments/960278860161765436/1343343332260315166/itemtest.c3p

  • I tried using Strings like you said and it didnt seem to make things better

    for example I set the first value of the array to sword to test things out and gave 2 other names to the 2nd and 3rd slot. Then instead of frames I switched to animations, so the game will fetch the strings from the array and play the animation with the same name as the value, if value is 0 it will be "empty"

    so I used debug and I noticed that the itemName values didnt get anything inside, at least it didnt cause a mess with bags 2 and 3 this time. I do not understand what I did wrong, also yes I did give each slot an individual ID in the editor, and depending on the bag they will have a "second ID" that matches the bag number (bag 1 is items to 8, bag 2 is items 9 to 15 etc)

    I should mention at the start of layout I clear the array to 0 and set the values like this: Set Value at 0 "sword"

  • Is it possible to make it so when the mouse clicks something the game will act as if you press a specific button on your keyboard?

    Like lets say you finish making a game and you would like to make some sort of dpad for a mobile version, and because it would be too time consuming to manually change the lines of code to match the clicking of the dpad buttons, I'd like to know if you can do something like "if you click this sprite the game will act as if you pressed up button"

    thanks

    Tagged:

  • Hello, I wanted to make an inventory for my game, where you can have 3 bags with 9 slots of items each. However, I tried giving the first bag 3 items at the beginning and I noticed they are not put in the correct slots. Then out of curiosity I let myself use hotkeys to unlock the other 2 bags and I saw that instead of being empty as intended they all are filled with the same item.

    I tried using for each and for commands but I do not understand what is wrong, tho I suspect the mistake is inside the itemFill function where I set the itemID for each slot. I would give more frunctions to this but since I cant even make it load properly I didnt

    I will send a c3p file with jsut the inventory code inside

    thanks

    cdn.discordapp.com/attachments/960278860161765436/1342716564985610250/itemtest.c3p

    Tagged:

  • Could you show an example? Since I am very new with some of this stuff I did not really understand the proccess even if i understood the logic, thank you

  • For example let's say I make a tiny game and I add sounds and sprites in it. When I export anyone can easily open the game's folders and take a look at the sounds and sprites, something that I don't really care about, but let's say I wanna hide these and do something so people cannot open the files and see everything. Is there any way to do it? This is about the sprites and music not the code

  • Try Construct 3

    Develop games in your browser. Powerful, performant & highly capable.

    Try Now Construct 3 users don't see these ads
  • Thank you so much for everything, the maze works very fine and I can now add whatever I want in it, however I am trying to set the value of every discovered cell to 1 so if I change between 2 mazes the game will remember what was discovered or not. I tried using set xyz but it didn't seem to work based on debug.

    cdn.discordapp.com/attachments/960278860161765436/1331660326151655424/TheBetterMazetest.c3p

    everything else seems to work perfect

    also you can save arrays in locl storage right? I have done it with on item missing and on item get but for arrays I don't know how it is done

QuestionGuy's avatar

QuestionGuy

Member since 18 Jan, 2025

Twitter
QuestionGuy has 1 followers

Trophy Case

  • RTFM Read the fabulous manual
  • Email Verified

Progress

2/44
How to earn trophies