I think the easiest way would be to create waypoints and when the car is offtrack set its position to the nearest waypoint..
I hope this issue can be adressed in a definitive way soon, because this spamming totally takes away the joy I feel coming to this forum to help others..
There are many ways, just add the conditions you want..
Comparing mouse.x with player.x tells you where the mouse is compared to the player..
But something like this would work too:
https://dl.dropboxusercontent.com/u/485 ... -back.capx
What do you mean by cut around?
Did you look at the examples?
If I remember correctly how to use the modulo
System compare two values : Streak%3 = 0
trigger once
add 1 to difficulty
On start of layout
system pick random instance of box
-- box spawn red box
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Would setting the text horizontal allignment to center work?
You can find this setting in the text properties..
Looks to me like it should work..
Only thing I did different was resetting the Sprite2.touchID to 0 on drag and drop drop.
R0J0hound
Could it be that the for each statement here messes it up?
yes, just right-click the main event-sheet and choose include..
Are these different enemies?
Are their collision-polygons correct?
Are the events in place for when they are hit?
Are the bullets going at high speed, so they might not collide?
ON sprite(btn) touched: FETCH PRODUCT X
ON product fetch complete
--IS IN COCOONJS
-----IS STORE AVAILABLE : Purchase X
Look at the examples shipped with C2..
New project - shadow light..
Member since 26 Apr, 2011