so in my game I added an item you pick up that basically makes the player shoot in all directions but sometimes once it's activated some of the enemies become immune to all bullets even after the effects wear off and the issue shoots normally again yet other enemies act totally normal. Any ideas as to what's going on? Ok nevermind I fixed it, it was dumb on my part
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Are these different enemies?
Are their collision-polygons correct?
Are the events in place for when they are hit?
Are the bullets going at high speed, so they might not collide?