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I did the animation mirror hand as I didn't know what to do so I panicked..
So you mean Un-pining the hand when mirror and pin it back again put to the other position?
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Hey LittleStain is there a way creating when mouse is more to the left (not-mirror-Player) if mouse is more to the right (mirror-Player) Because when I stand facing left and look up the character aims up but when I press button(D) it mirrors the player but the weapon instantly facing the ground... Is there any way to avoid that?
There are many ways, just add the conditions you want..
Comparing mouse.x with player.x tells you where the mouse is compared to the player..
But something like this would work too:
https://dl.dropboxusercontent.com/u/485 ... -back.capx