LittleStain's Recent Forum Activity

  • If you want to catch cheaters it would be helpfull to know how they would be able to cheat..

  • Trigger once while true will only trigger once while true..

    Hence it only triggers once..

    I would do the z-sorting on collision with player..

    That will only trigger once if the player collides, but depending on how you've set things up, it could cause issues if you want the player to be able to walk through..

  • > The answer to how to make any kind of game with C2 is divide the game up in wanted conditions and actions..

    >

    > What would you like to happen when and under what circumstances?

    > If some things are still too big, divide them up again and again and again untill it all makes sense..

    >

    thanks and do you know how to make a tycoon or have seen a tutorial on making one?

    It's a lot of work..

    I'd recommend practising making other games with C2 before trying to start a project that big..

    You can make it offcourse, but the way you are asking this question sounds like you haven't much experience..

    When you have trouble creating specific tasks it would be much easier to help..

  • Heres an example of what Im trying to do. The problem is that the for each loop only runs once. So how do i repeat it?

    You have the trigger once condition there, right?

    If you remove it, it might not only trigger once..

    I'm also wondering why you have the else statements, by the way..

    I would just do it like this

    system pick all z-order

    z-order move to layer "infront"

    system pick z-order by comparison z-order.y+z-order.elevation > Playerbase.y

    z-order move to layer "Behind"

  • Question 1

    • local storage is only removed when removing all offline data of your browser and only in browser based games. Clearing your cache will keep the data.

    People who play games online should be aware that clearing all data will remove ALL data..

    Question 2

    • You could always use an online MySQL database and send the info to it through Ajax.

    Question 3 is answered in the manual:

    Non-browser export options like NW.js, Cordova or Windows Store apps are not affected by the user clearing any amount of data from any browser, they also use separate storage.

    Question 4

    • What would you need game center for? If you need it use it, if not not..
  • The answer to how to make any kind of game with C2 is divide the game up in wanted conditions and actions..

    What would you like to happen when and under what circumstances?

    If some things are still too big, divide them up again and again and again untill it all makes sense..

  • It looks harder than it actually is..

    Which part don't you understand?

  • Was this the one you saw?

    I believe there are examples in the FAQ-thread and tutorials in the tutorial section, also..

    It's been asked many times and answered, so finding the solution that suits you should be your biggest problem..

  • Would adding a condition on drag and drop start if sprite is on layer "blabla" (layer is invisible) drop sprite work?

  • You could just set the sprites to invisible..

    Another option would be to use scale letterbox, or adjust your background to fit..

    Putting a black tiled background over the sprites could work..

    So many options..

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  • By slightly adjusting my easy keyboard example, you could get exactly what you'd like:

  • Why not just use the "is overlapping" condition, if that is the only thing you are interested in?

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LittleStain

Member since 26 Apr, 2011

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