LittleStain's Recent Forum Activity

  • uhhhmmm, you are changing the variable WorldGravity

    I don't see any events where this variable is doing anything except for an action on start of layout..

    You might want to make an action somewhere setting the physics gravity to the WorldGravity variable..

  • I liked your new capx, friend Luckily I made a copy, because I smelled it. Thank You

    Without rancor

    Glad to be of help!

    I thought at least you could contribute to "your" capx by uploading it, instead of linking to my dropbox..

    Seeing writing your own events and actions isn't likely to happen soon..

    I knew you had downloaded a copy of your own, so why link mine?

    Best of luck with "your" game!

  • Many, many, many ways to do this..

    Easiest is probably giving the sprite bullet behaviour, disabling it at the start in the properties..

    on sprite clicked

    sprite enable bullet behaviour

    sprite set bulletspeed : 100

    sprite set bullet angle of movement -180

    If you don't want the sprite to rotate turn that of in the bullet behaviour properties as well..

  • Use the bottom button on the left side of the image editor to change the polygon..

    https://www.scirra.com/manual/48/image- ... ons-editor

  • is there another form?

    Ofcourse there is, but all of them are similar to the solution above..

    Construct 2 doesn't have a condition "is double-jumping" so you would have to create a way to check for it yourself..

    This is done by using (instance) variables, setting them at the right time and checking them in a condition to verify the player "is double-jumping"

  • Something like this?

    For each object

    system compare two values : object.variable%2 = 0

  • From the pictures you show, it seems like you've got your coordinates for the system scrollto action wrong..

    I'm guessing you are using the numbers in the tutorial while still using your own layout size..

    You should scroll to half the width of your layout and half the height (which is the center)

  • I'm sorry, I wasn't aware international trademark laws didn't apply if Google says so..

    Carry on!

  • projectile on collision with character

    -- character animation frame = 0

    character destroy

    -- else

    projectile destroy

  • So you got the sprite without permission, and use the name and likeness of son goku without permission?

    Ever heard of this thing called copyright?

    It was created to make sure people who make beautiful things, don't have to starve to death, because people use them without paying..

    But you're right that isn't your problem..

    Your problem would be breaking the law if your program actually works in a phone device..

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  • I was wondering, how did you get permission to use a sprite of son goku in a commercial app?

    I'm guessing you didn't create the sprite yourself, how much did it cost to have it made?

  • There are more than one way..

    The two easiest:

    • You could have an animation on the card holding all different values in different frames and compare the frame-number..
    • you could give the card an instance variable and set it to the number you want and compare that variable..

    No plugins required..

    (except for the sprite object ofcourse)

    if the card has only two possible values, using a boolean instance variable would do..

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LittleStain

Member since 26 Apr, 2011

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