This event is not true anymore when the monsters are inside the layout, so when they are inside the layout it's action(s) won't be executed..
Just adjust the values of the capx provided in your other topic..
Why did you open a new topic for the bottom third?
You can use this capx for that, just change the values in the expressions..
Easiest way would be to put the bottom of your tilemap on the bottom of the layout (the white area) and if you have unbounded scrolling turn it off (but I don't think you have)
Scrollto won't scroll beyond layout..
You probably have scrollto behaviour on Mario and this is the result of that..
to request the camera you'd need the user-media object
https://www.scirra.com/manual/144/user-media
I'm not sure how to record video though and saving it might even be more of a struggle..
Commented Capx
https://dl.dropboxusercontent.com/u/485 ... roved.capx
added a condition to check if drop.count is 0 in the creation event..
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As far as I can see it's all possible..
You might want to try getting some of these things done yourself and ask for help when you get stuck..
A lot of the answers to your question can be found on the forums..
While you are waiting for someone to make your game for you, here is some reading material to kill the time:
How events work and the rest of the Construct 2 Manual
Beginners guide to Construct 2 and a lot of other tutorials
You never know, you might actually learn something..
Good luck!
Yeah I guess if you don't want the mouse coordinate ever to be exactly 0 you could do it like this:
https://dl.dropboxusercontent.com/u/485 ... ut%29.capx
I guess this should work:
system compare two values : variable%2 = 0
I'm not sure what you mean..
what would be the difference between bound to layout and my example?
Member since 26 Apr, 2011