LittleStain's Recent Forum Activity

  • Pixelart usually does best with letterbox integer scale..

    Not really sure if that will work very well on mobile though..

    You might want to implement your own scaling..

  • > You mean "System go to layout"?

    >

    No?

    No?

    Could you give more information as to what you are trying to do, for "restart layout" restarts the current layout and is basically the same as " system go to layout" only referencing the current one as opposed to another one..

    From the manual:

    Restart layout

    Restart the current layout. Note that unlike Go to layout, this action resets all event groups to their initial activation state. Global variables keep their current value - they are not reset. To reset them use the system action Reset global variables.

  • You mean "System go to layout"?

  • Can be made in an easier way, but..

    ..just having some fun

  • Thanks

    On that note I'll add RamPackWobble to the thank you list..

  • Like I said, this is the reason Scirra gave:

    'Session storage' has been removed in the new plugin, since it had no benefits over using global variables and added a lot of baggage.

  • Without seeing your capx it will be very hard to pinpoint the issue..

    Are you sure the event sheet is attached to the layout?

  • Try Construct 3

    Develop games in your browser. Powerful, performant & highly capable.

    Try Now Construct 3 users don't see these ads
  • One of the greatest parts of working with Construct2 is the amount of active users willing to help you with their knowledge and ideas.

    The "How Do I" part of this forum is very active and there are always users willing to guide you in the right direction.

    When I started using Construct2, I wasn't much of a programmer. Actually I hoped I could maybe once in the future make my designs interactive, but my hopes weren't high. On the forum however I found examples of what could be done and some of them amazed me. Although I couldn't understand any of the events behind them, they inspired me to keep learning. Hoping to do the same for others, now I roam these forums sharing my limited amount of aqcuired wisdom.

    In my first days Yann and R0J0hound were probably the ones that inspired me the most.

    Still a lot of what they show/showed is pretty amazing and sometimes difficult to grasp, but like I said I'm not really a programmer, just some guy who likes to create nice looking things..

    Another user I can't afford not to thank is rexrainbow for his enormous amount of plugins, which can be a great help..

    I guess the "moveto" plugin was the first third-party-plugin I installed a few years ago and it's still usefull to this day..

    So thanks everyone for making this such a great community and helping eachother achieve our wishes!

    If you'd like to contribute to this thread and thank the ones that inspired/helped you, be my guest..

    Spread the positivity, share your gratitude..

  • From the Manual on TileMap

    A custom collision polygon can be set for individual tiles by clicking the Edit tile collision polygon button in the Tilemap bar, or just double-clicking the tile in the Tilemap bar.

  • Construct2 games don't run in the background..

    If you search the forums you will see many questions like yours and answers to them..

    Basically, When the game is in the background it gets suspended, but since there are no user inputs, it shouldn't be too hard to calculate what would happen during the suspended time, so on resumed you can have those things implemented..

  • set the play sound action to the triggered event (green arrow) that makes the player jump, that way it is only triggered once.

  • Ok..

    I've never read about one app being able to read the webstorage from another..

    But if needed that way, wouldn't resetting the local storage on end of session work?

LittleStain's avatar

LittleStain

Member since 26 Apr, 2011

Twitter
LittleStain has 4 followers

Trophy Case

  • 15-Year Club
  • Email Verified

Progress

16/44
How to earn trophies