Tokinsom's Recent Forum Activity

  • Practically every CC/C2 user, including myself, has relied on the built-in behaviors for movements & collisions. Because of this (and delta time making your own collisions difficult) there are no examples or anything on how to create your own movements & collisions with events or even the custom movement behavior. The built-in behaviors are pretty good but they don't cover everything...

    Anyway, what I'm trying to make is a "classic action/RPG" movement like those in Zelda:ALttP, Illusion of Gaia, Chrono Trigger, etc. In these games you can:

    -Move in 8 directions at a set speed (no acc/dec)

    -Move along diagonal walls (example)

    -Move up horizontal stairs (example)

    Does anyone know how this can be done?

  • It's pretty easy to make a level editor using an array or dictionary (I prefer the latter), especially if it's just for a puzzle game. There are some examples already, just search for them!

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  • Yeah I just deleted about 80,000 of these last night. Please look into it!

  • The win7 scheme looks pretty ugly to me...I think the best is the default scheme but with green or orange variables & includes.

  • Nice. I wish we had a forum for stuff like this, like the old "Your tutorials and example files". "Your Creations" and the tutorials section just aren't the same.

  • I keep forgetting about while loops. Yeah, use that instead.

  • That's what the loop is for.

    +Shadow.count > 0

    -Run loop "" 5 times or so

    +On "" loop

    -Set shadow to player.x

    ++If overlapping solid

    --Set shadow.y to shadow.y-1

    ++If not overlapping solid

    --Set shadow.y to shadow.y+1

  • Run a loop to set the shadow to your player's x position and adjust its y position if it is or isn't overlapping a platform. Something like that at least.. haven't done it in a while.

  • Just finished my logbook editor. These entries are just examples but you get the idea.

    <img src="https://dl.dropboxusercontent.com/u/105711543/Logbook_Editor.png" border="0" />

    You can cycle through the entries with the mouse wheel, sort entries alphabetically, change logbook types with the buttons, add images to entries from disk, and save/load the whole book to a single file. Great for in-game logbooks and keeping track of everything in my games!

  • All of my r151 NW builds have been working, but they were just tools and editors. Are you using any 3rd party plugins?

  • Interesting. Well I thought it worked perfectly at first but now it sorts some axes I don't want :T Hm.

    Edit: Decided to use multiple arrays in a family. Works just as well :)

  • Yeah it doesn't change anything.

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Tokinsom

Member since 6 Jun, 2010

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