Blob shadows

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From the Asset Store
HUGE pack of animated pixel art Slimes Characters. Contains smooth and stylized pixelart Enemies/Mobs/Bosses animations
  • I need a simple shadows for characters in my platformer. They need to follow their parent and snap to floor but (of course) never follow them while they jump. Only X-axis movement and occasional Y-axis changes when jumping/dropping on other platforms. I don't really know how to do this without making a horrible wall of commands and triggers.

    Any ideas?

  • Run a loop to set the shadow to your player's x position and adjust its y position if it is or isn't overlapping a platform. Something like that at least.. haven't done it in a while.

  • My problem is that I don't know how to set its Y correctly. Somehow I need the shadow to instantly "drop" so it feels like it's sliding on surface and warping on higher/lower platforms. I might experiment on the Platformer behavior tomorrow.

  • That's what the loop is for.

    +Shadow.count > 0

    -Run loop "" 5 times or so

    +On "" loop

    -Set shadow to player.x

    ++If overlapping solid

    --Set shadow.y to shadow.y-1

    ++If not overlapping solid

    --Set shadow.y to shadow.y+1

  • Ooooh, now that makes sense. I'll try it ASAP. Thanks, buddy!

  • Here's an example: platform_shadow.capx (r146)

  • I keep forgetting about while loops. Yeah, use that instead.

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  • ramones

    Thanks for the example. I've already replaced my player shadow in the standard levels. Though I am having a problem trying to add this to my gravity based levels. You can see the game in the following link

    it will probably explain better.

    I guess my question is how do I compensate for the the constant change in gravity? any ideas would be a great help, thanks

  • MelVin What problem are you having? I tried it with the rotating platformer template just moving the shadow at the gravity angle instead of straight down:

  • thanks for the example!

    The problem I'm having is the shadow keeps skipping around, and is getting bigger instead of smaller when the gravity is changed. I'm using Gravityzones, A little different then the example but I'll take a look and post back once I change things to line up with your example. Thanks again ramones!

  • Made a more efficient version (don't want to loop 100 times every tick):

  • ramones,

    both versions work great! But the latest one seems to be flawless, and it's solved the problems I was having. thanks for putting in the time to optimize and reupload it!! makes a huge difference. Cheers

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