Hundreds of features to explore
Games made in Construct
Your questions answered
Popular & trusted by schools and Universities world-wide
Construct 3 runs in the browser & works offline
Students do not need accounts with us
World class complete documentation
Official and community submitted guides
Learn and share with other game developers
Upload and play games from the Construct community
Game development stories & opinions
I need a simple shadows for characters in my platformer. They need to follow their parent and snap to floor but (of course) never follow them while they jump. Only X-axis movement and occasional Y-axis changes when jumping/dropping on other platforms. I don't really know how to do this without making a horrible wall of commands and triggers.
Run a loop to set the shadow to your player's x position and adjust its y position if it is or isn't overlapping a platform. Something like that at least.. haven't done it in a while.
My problem is that I don't know how to set its Y correctly. Somehow I need the shadow to instantly "drop" so it feels like it's sliding on surface and warping on higher/lower platforms. I might experiment on the Platformer behavior tomorrow.
That's what the loop is for.
+Shadow.count > 0
-Run loop "" 5 times or so
+On "" loop
-Set shadow to player.x
++If overlapping solid
--Set shadow.y to shadow.y-1
++If not overlapping solid
--Set shadow.y to shadow.y+1
Ooooh, now that makes sense. I'll try it ASAP. Thanks, buddy!
Here's an example: platform_shadow.capx (r146)
I keep forgetting about while loops. Yeah, use that instead.
Thanks for the example. I've already replaced my player shadow in the standard levels. Though I am having a problem trying to add this to my gravity based levels. You can see the game in the following link
it will probably explain better.
I guess my question is how do I compensate for the the constant change in gravity? any ideas would be a great help, thanks
Develop games in your browser. Powerful, performant & highly capable.
MelVin What problem are you having? I tried it with the rotating platformer template just moving the shadow at the gravity angle instead of straight down:
thanks for the example!
The problem I'm having is the shadow keeps skipping around, and is getting bigger instead of smaller when the gravity is changed. I'm using Gravityzones, A little different then the example but I'll take a look and post back once I change things to line up with your example. Thanks again ramones!
Made a more efficient version (don't want to loop 100 times every tick):
both versions work great! But the latest one seems to be flawless, and it's solved the problems I was having. thanks for putting in the time to optimize and reupload it!! makes a huge difference. Cheers