cesisco's Recent Forum Activity

  • They told me to post my question on Appmobi forum,

    let's wait and see.

    http://forums.appmobi.com/viewtopic.php?f=8&t=1475

    Good, let?s ear what they say, but in the meantime if i find the solution i'll post here.

  • Hi, my game Saved by the Balls is now in Scirra Arcade, with a little upgrade in graphics and improved Physics and webgl,enjoy!

    Saved by the tBalls

  • gonzdevour, i didn't get it to work yet, because i'm so frustrated with appmobi in my ipad2 (6 fps average) and i didn't even try to solve the audio problem.

  • Yes you can.

    Ex: Drop da Piew

    Thanks!

  • Hi, can i replace the logo(HTML5 loading screen)of the game and zip it again to upload to Scirra arcade?

    Thanks

  • Thanks, but now it�s solved, i forgot to put this event.Scroll to (scrollx, scrolly)

  • You don't need to change the exported HTML at all, you just need to change the window size in Project Properties and export again. In fact, there is no HTML generated when exporting to the arcade.

    Ashley ,yes i know but if i change the window size in Project Properties the the game layout doesn't fit in the center of the window.

  • Hi, i'm rescaling my game (960/640)to upload to Scirra Arcade in 800/533 resolution.Im doing this:

    -in start of layout: scale layout 0.84

    -then in the index file i change the canvas size to 800/533 and it works well, but to upload to Scirra Arcade, construct export a zip file, how can i do the same thing?

    If i change the window size before i export, the canvas doesn?t fit the window.Tks

  • Hi,after some tests with my ipad2 here's the result.

    Physic game with 20 physics objects some of them immovable.

    -Pc and firefox:60fps.

    -Ipad2 and safari, hosted in my site:25fps(pretty good i have to say)

    -Ipad2 through appMobi:5 fps!!!

    Ashley what should i expect with appmobi direct canvas?the same result as my test with ipad2(around 25fps)?

    tks

  • Ashley, A little bit unrelated, but do any of the native wrappers manage to hide the small black bar with time, battery, etc?

    This is a must for professional looking apps.

    It would be great if "appmobi object" had that action included.

  • Ashley, thanks now im tweaking my game and it's ok,in iphone 990x620 or 960x 602... etc.

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  • rgros, what do you expect to appear in the left and right side of the image? Construct 2 will not change the aspect ratio and resize it wider, that would be terrible for many games. If you want the game to fill up the sides then you should draw it wider. But I think it does not matter because on an actual phone it will fit nicely.

    cesisco - I assume you have the same problem. Does the phone aspect ratio match the aspect ratio of you game window? If not, then you'll need to draw your backgrounds and images wider to compensate.

    For example, if you design your game for a square window at 400x400, then export it to a phone with a display twice as wide (800x400), what do you expect to appear? Stretching it twice as wide would look really ugly, so C2 scales it up and centers it. This means sometimes there's gaps at the side, and if you haven't adjusted your artwork to fit, the space will be empty.

    Ashley, as i said before my layout is 960-640 window 960-640 and background 960,640 aswell,all designed to fit iphone resolution, thats why im asking this.

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cesisco

Member since 2 Feb, 2010

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