Beaverlicious
I tinkered a bit with the example and got the perspective correct so the base matches the sprites. So if you're currently making the game just leave sprites for the bases of the buildings and the 3d can be added later once it's working. Once working the 3d will be on a seperate layer above the game layer and below the HUD layer. It will take a bit more tweaking to get to that point and I'll upload it when it's done. Be advised though that the polygon sorting isn't correct at times esp when boxes are near each other which is kind of distracting. I'm pretty sure it can be fixed if I sort the polys with a topographical sort which is in my todo to add to the capx.
No eta, but my weekend starts soon so I should have some time to work on it.
Cheers