R0J0hound's Recent Forum Activity

  • Construct uses JavaScript which uses 64bit double percision floating point to represent numbers. Roughly off the top of my head that gives about 15 significant digits and any number from 2^-308 to 2^308.

    And if it's any consolation most programs use that or something less percise (single percision) or less range (32bit integers).

  • It's a definite maybe. Some have made a few before.

  • Test and see. It's based on an html5 canvas which is what and c2 game depends on to run.

    My use of C2 is limited so I've never tried mobile export myself.

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  • The plugin I guess.

    Even if you are able to change the zindex in the json what good is it if it's not used when loading from json?

  • Hi,

    Sorry i can't be more help. I'm really detached from this and am only vaguely familiar with it's issues and caveats of use. So it's safe to say i don't know a solution and probably won't be finding one.

  • You can make something to parse the json string, or use a plugin to work with json strings, or even use some JavaScript to deal with it.

    Maybe that helps? I'd just avoid manipulating json strings altogether if none of those ideas are viable.

  • if you want to paste something offscreen that isn't drawn when offscreen in that plugin then you have to do something tricky such as make the game canvas the same size as the layout for a tick before pasting.

    For layer effects you'll want to just paste all the relevant objects on that layer to a seperate paster object first and apply the effects and blend mode to that.

    The canvas object will crash when pasting certain objects when webgl is on because those plugin's don't do anything to make the non webgl version work when webgl is available.

    Maybe that can help? You may need to adjust your game or come up with a creative solution to work around it. The paster plugin itself is basically final and meant for simpler things it does well.

  • Can you use an instance variable to mark the picked instances, then one event can pick them later.

  • In C2 you could use a paster object to draw the blood too and then use a blend mode to overlay it on the walls. For C3 you can still use a blend mode but you'll have to keep all the blood sprites around.

  • Well, the z index is probably something that isn't loaded either. I mean no two objects can have the same z index.

  • Someone made a tutorial for that I think. You should be able to do it with two semicircle sprites and blend modes.

  • Lucid did it in Construct Classic. You can't do it in C2 because web browsers don't let you move the mouse cursor around.