lucid's Recent Forum Activity

  • CC is still being developed, albeit slowly by the community, but at this time, the only one of us who has Prof-uis to work on the editor portion, and probably the only one the skill to work on something like the installer hasn't been active on the dev side for a little while now that I know of. but contrary to popular conjecture, development has not been halted, and a new version with a changelog comparable in size to r1 is awaiting building.

  • interesting times indeed.

    and while I still have the freedom to say it without being detained indefinitely, Barack Obama has been a pathetic disappointment. I still haven't figured out if he's as evil as the rest, or just incompetent and spineless.

  • I have alot to say about this, but most of it isn't appropriate for this forum. the story speaks for itself:

    cbs

    infowars

    turns out, there may be some hope on the horizon that doesn't require a revolution:

    http://act.demandprogress.org/letter/ndaa_reversal/?akid=1107.92169.4gqP-e&rd=1&t=2

  • Personaly i think its a pile of sh*t, you cant even incorporate simple commands, all i wanna do is move a sprite 360 and rotate 360 on a second controller and there's no script for it !ice attitude. you don't use scripts in construct classic except for very specialized purposes as they aren't needed. Your "simple command"/"script" request aside from not making sense, sounds like a specific feature for YOUR game. this behavior wouldn't be built in. it would require you to learn how to use the software, and implement it in your own game. this would be true of any game creation tool, except maybe movesprite360rotate360onsecondcontrollermaker, but from what I heard that was never finished and they've scrapped the project.

    you need plugins just to use keyboard functions? what a pile of sh*t, and they say gamemaker's crap! you need plugins because construct is built to be extended with plugins. probably the most intelligent design for a generalized game building application.

    all of construct's runtime functionality is provided through plugins. For instance, the built-in Sprite plugin.   as for comparing the two, construct is more powerful, and easier to use, and doesn't require scripting to make games. I don't even think it's subjective which is "better"

    both of your comments were made out of ignorance of the platform...

    maybe posting questions in the help/tech support forum, or looking through some tutorials would be more useful than calling it a pile of [insert excrement synonym here] over and over all across the forums?

  • hmm..not sure.

    don't have time just now to hunt this down. I reverted it back to the previous version for this release. definitely don't want to delay it anymore than it already has

  • ah..ok, I think I fixed it, try this:

    download again

  • I don't know, I don't have to look very far to find pissed off americans these days. all over youtube without looking I find videos recorded by americans informing each other of what the media refuses to cover. Slowly, but surely, more and more people are waking up.   I wouldn't write us off just yet.

  • building the ide requires the prof-uis library, which is not free. If I'm reading correctly, it's $175 a year in their online store. You can, however, build the plugins and the runtime without it, and the edittime portions of the plugins. basically everything but the editor itself.

  • Same here

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  • mostly clothes. most notably:

    <img src="http://www.welovefine.com/img/p/1357-4036-large.jpg" border="0" />

    <img src="http://www.welovefine.com/img/p/1077-3063-large.jpg" border="0" />

  • put the object into a family.

    on Object collides with Family

    ----Object do this

    ----Family do that

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lucid

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Member since 16 Jan, 2009
Last online 13 Aug, 2026

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