lucid's Recent Forum Activity

  • Sorry everyone, I'm tied up preparing for a Spriter 2 update announcement, but I'll get back to any outstanding construct issues as soon as that's done.

    If anyone is curious, btw, and hasn't seen our latest posts on social media:

    We're wrapping up the framework that will not only allow for powerful expansions to the core version of Spriter 2, but over the coming weeks, we'll be showing off some gifs for a future add-on to Spriter 2 also made possible by these investments.

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  • lucid

    i have created animation in spriter and imported to c3.

    Now all those images used in spriter I also have another use of all those images in c3 on same project for different purpose. Do i need to import them separately in c3 or is there any way so i can use spriter's images in c3 for different purpose.

    Note: for another use of those images i don't want those images to be positioned as in spriter. each of them will be positioned manually.

    is there any way of doing this? total 100+ images

    The only way to do that would be to remove all the images from the container and destroy the scml object. The scml object should still function normally as far as I can tell, but you lose all the convenience of the container.

    Hi lucid,

    Thanks for the update! Sadly, the objects with an effect are now visible, but reduced to little squares.

    Once again, removing the effect from the (SCML) family solves the issue.

    I think you may have forgotten a step within Spriter. You have to let Spriter precalculate the bounding boxes for each animation for Construct. Luckily, it's pretty simple:

    If that isn't your issue, please send me a minimal project that reproduces the issue.

  • luckyrawatlucky - oh, ok. That's actually not a bug, but I will see if I can think of better wording for a future version. Basically, the Set Object Scale Ratio sets the scale AND whether the object is flipped. So when it says 'don't flip x axis', that means, set the object x axis to 'unflipped'. I can't do it right now, but I can definitely add something in a future version that will let you choose a third option for 'keep flipping the same'.

    In the meantime, there are conditions to check(and actions to set) if an object is mirrored(x axis) or flipped(y axis), so it would take two events instead of one, but you could do

    is mirrored

    • -set ratio with x flipped

    else

    • -set ratio with x not flipped
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  • luckyrawatlucky

    in Spriter software if you add predefined easing tween in (easing curve editor) then it will be so good. When i do animations in spriter. easing were always my problem.

    That type of thing will work better in Spriter 2. In the meantime, I think the best workaround is to copy the easing curve you want and then select all the other keys and paste the easing curve.

    getting C3 crash when i drag Spriter plugin object to timeline for animation.

    Unfortunately, I can't look into this right now. I haven't worked with the timeline api at all yet.

    zelevation not showing in the property bar > common

    Once the api documentation has been updated to show how to add z-elevation to common aces, this will be an easy fix.

    getting 1 more issue

    I did 6 copies of Spriter animation in the layout and on start of the layout i picked few random animations and flipped to x axis. then later on specific conditions i changed scale ratio of Spriter object. but it also affecting "flip x axis". If i choose "don't flip x axis" then it sets all animations to its normal state (which is not flipped) which i did flip at startup.

    I would need to see a basic capx where I could reproduce the problem easily. I can't get it to happen over here.

    Rable

    Any news from the bug which make all SCML object with an effect on them become invisible?

    Do you plan to fix it anytime soon?

    Thanks!

    10-12-2019

    • Fixed a bug where self-drawing instances with effects applied would not render at all.
  • luckyrawatlucky - excellent. Glad it's working now. Pin is permanent, and Set should be only for the current tick. I fixed the strings saying 'C2' for the next version.

  • Hi again luckyrawatlucky - I tried at start of layout just to make sure that there wasn't an on start bug I didn't know about, and it still works. The main thing to might be going on is that for the Spriter Object you have to make sure it's exactly the name of the Spriter object from the Spriter project (case-sensitive), and not the name that it gets after it's imported into C3. For instance, I have a project here and one of the C3 sprite objects got named "Person_entity_000_Front_shoulder", but if I wanted to pin to it I would just use "Front_shoulder". If it still doesn't work, please try with an empty project, and lemme know if that works.

  • > lucid I have installed the latest version of spriter plugin but in the Construct 3 addon manager always showing its version 2019.21.02 to me.

    still version showing 2019.21.02.

    Oh oops. Just realized it's getting that version number for somewhere else. I know where it is for next version. In any case. Does that mean the pinning to c2 object is working now?

  • luckyrawatlucky

    hi lucid

    have you looked into this ?

    > 3) "Pin C2 Object to Spriter Object" & "Set C2 Object to Spriter Object" not working.

    They're working for me. I remember fixing something like this recently, but I remember pinging the person who mentioned it. I think you and one other person may have reported it at the same time, and I got mixed up. In any case, please let me know if it's not working for you still, and send me a cap. I just tried with a new cap and both actions worked as expected.

  • 9-16-2019

    • Fixed a playback bug with quintic easing curves
  • 9-16-2019

    • Fixed a playback bug with quintic easing curves
  • Rable

    Sure! I would appreciate a fix before Gamescom, but take your time. :)

    Thanks a lot for the support!

    Hello Rable. I apologize. This is turning out to be a bit more involved than I expected, so these are my recommended workarounds until I can sort out the issue:

    • Have a full layer with the effect applied to it, and move the scml object to that layer, as needed.
    • Use non-self-draw mode, and apply the effect to the entire family of sprites.

    luckyrawatlucky

    Hi! lucid

    I found few issues with plugin

    1) there is no "set size" action in event and there is only "set object scale ratio".

    I applied tween behavior to scml file and want to tween size. but this doesn't change size of my animation object. I know i can do this with by using tween value. but i think there should be "set size" action in events.

    2) in the events there are two "Set Opacity" and two "Set Visible". Why? i think one is Construct 3's and another is your plugin's

    3) "Pin C2 Object to Spriter Object" & "Set C2 Object to Spriter Object" not working.

    4) there is no way to compare "Character Map".

    Thanks

    1. We never added Set Size with separate dimensions for x and y, because it wouldn't work properly on non-self draw-mode separate sprites (they would be individually scaled relative to their angle), and the intention was to be able to switch the project back and forth. I might be able to add something like that specifically for self-draw mode in the future, but I'm tied up for the time being.

    2. You're correct. I'll put out a new version in the near future that deprecates the duplicate ones (This won't break old projects using it. The extra ones just won't show up in new projects)

    3. I'll look into this as soon as I can.

    4. You can have multiple Character Maps applied at a time, in different orders, so you would have to be checking if a specific character map is included in what's currently applied. For now, the plugin doesn't keep track of every character map applied (to save a tiny bit of memory). In the future, I can probably add a way to check if specific character maps are applied, and remove or insert individual character maps, but similar to (1) it's a bit too involved to get started on at the moment.

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lucid

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