lucid's Recent Forum Activity

  • Spriter 2 Roadmap and news!

    Rable luckyrawatlucky - sorry for the delay, will look into these soon.

  • bilgekaan

    lucid Hi, I heard that you are using Unity to make Spriter 2.

    Are you going to fully support Construct 3 with Spriter 2?

    Yes. We're going to be releasing a lot more information on everything in the near future, but the way Spriter 2 is architected, once the initial C3 plugin is done, it should be much easier to keep things up to date with new features.

  • lucid

    Nailed it. Add any effect on an SCML object in the new plug-in and it disappears. Tested with burn, tint and color. Thanks in advance for your help. ;)

    Excellent. Thank you. Gimme a couple of days to look into this, please.

  • Please send me or link me to a c3proj with non-displaying objects. Here or at lucidfzp@brashmonkey.com

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  • luckyrawatlucky

    XpMonster

    7-30-2019

    • Fixed a bug where overriding animations would cause the project to freeze
    • Fixed version number
  • Mikal

    lucid thanks for the note on AssetManager SDK, was waiting for the fix before I moved my project over which has also uses that API. Also thanks for all the work on the plugin from an active C3 / Spriter user.

    No problem, but after I saw your message I realized I had a typo. It needs to be changed to GetProjectUrl.(I had previously put AddProjectUrl for some reason)

    Cheers!

  • Rable luckyrawatlucky

    6-12-2019

    • Fixed a compatability issue with C3 version 153

    On a side note, for anyone dealing with these v153 issues with other plugins, or with your own plugin, any 'LoadProjectFileUrl' needs to be changed to 'GetProjectFileUrl'. Ashley said he's re-added LoadProjectFileUrl to the next version to maintain legacy compatibility.

  • Yeah not sure what's going on. I guess I would make sure it's not marked as beta maybe? In the past when I've had issues I usually just delete the version and reupload it as a new version.

    Also, everyone, Ashley responded with a potential fix for it to work with the new c3 beta, but I probably won't be able to get to it for a couple of days.

  • luckyrawatlucky - Aside from just creating a new version with a new version name upon upload I also edit the addon.json with the new version name. Other than that, I just upload them and they automatically appear in order.

  • luckyrawatlucky Rable - I checked out the issue. There were changes made and methods removed from AssetManager. As far as I can tell documentation hasn't been updated. I asked Ashley what I could use to replace the previous commands.

    More importantly, I don't think the issues with this build are exclusive to the plugin. If you check the comment section of the new release there are multiple people experiencing issues with projects not working.

  • thanks captainsteff and XpMonster - glad to have finally gotten a chance to catch up on things

  • XpMonster:

    6-8-2019_2

    • Fixed a bug where animation playback for paused entities wouldn't automatically resume with Set Animation action
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lucid

Member since 16 Jan, 2009

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