lucid's Recent Forum Activity

  • XpMonster - please link a simple cap that demonstrates this. I tried with both separate images and self-drawing, and I can't reproduce the issue.

  • Thank you for a fix. It seems to be working perfectly in Construct 2 runtime, but in Construct 3 runtime plugin behaves weird and whole game is lagging for no reason as I tried toggling off events. I tried removing Spriter from family, but nothing changed.

    Tested in the same example I've sent before Download

    6-8-2019

    • Fixed a bug where the plugin would continue to attempt to load the scon file while the first attempt was still running, causing poor performance and high ram usage.
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  • luckyrawatlucky

    6-2-2019_2

    • Fixed a bug where pausing an animation upon creation for the first instance of an scml object wouldn't take effect
  • Not an important new version, but I accidentally left some debug messages in the previous version:

    6-1-2019

    • Removed some console log messages used to debug the previous version
  • Rable

    6-1-2019

    • Fixed a bug where destroying the first instance of an scml object in the same tick as its creation would make it so newly created instances would attempt to load from a missing cached copy (no animation data would load and the object would remain invisible)
  • I'm not sure if something like this is already available, but this is just a simple batch file that I use to condense the steps to make an addon into one action. Namely, zipping the folder (with WinRar) and naming it with the extension .c3addon, automatically overwriting the previous version. I'm sharing it here, in case it might be of use to anyone. Enjoy!

  • ThereBits - you get Spriter 2 as a free upgrade.

  • Rable - Thanks for the info. I might not be able to get a look at this today, but I should be able to tomorrow.

  • ThereBits - no, those features have moved over to Spriter 2, for the sake of doing them justice. Spriter 2 is in alpha testing/development at the moment.

    Rable That's pretty odd. No idea why that might be happening. If you don't mind, please send your project to lucid@brashmonkey.com, and I'll take a look.

  • MonkeyBalls

    > Another update:

    > 5-29-2019/2 (addon uploads not working at the moment, so please use this link)

    >

      >
    • Fixed a bug that would crash the game when attempting to use the Pin to Object actions
    • >

    Game is running good now, but the pin to object and set to object functions from the scml object arent working now =/

    Ok another new version guys. Last one for today:

    5-29-2019_3

    • Fixed bug where pinning an object had no effect
  • Zegelken No, all the features that work on the free version of Spriter also work here.

  • Another update:

    5-29-2019/2 (addon uploads not working at the moment, so please use this link)

    • Fixed a bug that would crash the game when attempting to use the Pin to Object actions
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lucid

Member since 16 Jan, 2009

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