lucid's Recent Forum Activity

  • eony321v, here's one example. there are more complex ways that would give you more control by making your own particle system, but here's a simple example, of a particle stickman that's pretty quick to make. you can tweak the particle settings for different effects:

    particle man

    edit: example of how to make particles from sprites

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  • I'm a little not getting paid at the moment, so even a small amount of money requires consideration. I had meant to buy it before the early adopter period was over, but I just missed the deadline. still planning on buying it once I finish up my current project in CC.

  • battlefield 3

  • oh...i was actually just being polite with the question mark in the title. I was totally sure it was a typo. never heard that phrase before

  • no biggie, but:

    Scirra has a strict email policy! We hate spam as much as the next person. Rest assured we will not abuse your trust and will not sell your details on.

    last phrase with that last word kinda doesn't make sense

  • I haven't found any, let me know if you do, and I'll see if I can fix it.

    actually, one downside could be that it only supports bounding box collisions, so angled platforms are not possible, but there is a new angled box collision mode in r2, so that should be remedied any day now.

  • wanted to find all the official c2 tuts today, so clicked on ashleys name in the tutorial, and saw all posts by him, and badges, etc. it'd be useful if it listed all tutorials as well.

  • I tried your cap. if you use On Pressed and just add

    Play Animation, after Set Animation to "seat down"

    it works fine

    <img src="http://dl.dropbox.com/u/1013446/sharinplugs/quazi3d/set.PNG" border="0" />

    there seems to be a separate problem with the standing animation, and possibly the animationalert variable

  • link to article

    just the vids:

    [tube]http://www.youtube.com/watch?v=N8Xg_C2YmG0&feature=player_embedded#![/tube]

    [tube]http://www.youtube.com/watch?v=citzRjwk-sQ&feature=player_embedded#![/tube]

  • i think this is more of a feature than a bug

    just add a set frame to 0 action along with the seating animation

    i think (not sure) that if you do another play animation action it might automatically do this as well

    so Set Animation to "Seat Down"

    Play Animation

    having it keep the same frame is useful sometimes, when transitioning between walking and running animations and such, or several animations that represent multiple angles

  • no problem, glad it works!

  • yeah, I actually just discovered this yesterday, but it's after the final commit for r2, so this fix won't happen officially until r3, but tell me if this works for you as well:

    copy over plugins/runtime (NOT plugins/) folder

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lucid

Member since 16 Jan, 2009

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