lucid's Recent Forum Activity

  • Thanks everyone!

    > Getting payed to do what you enjoy doing is like getting payed to have fun :)

    what he said...

    Indeed!

    Time to make something totally awesome.

  • All of the above Bob. Especially twitter and reddit. Just start using them all the time casually so you get a feel for them. Facebook is a little more obvious, but reddit and twitter aren't like the others. Also twitter is great in the sense that everyone is on it. It's the quickest way I can think of to get noticed by anyone you wouldn't normally be able to catch the attention of.

  • renderer->

    that's where most/all of the drawing stuff is

    also check drawing.cpp in other plugins on the svn to see how they did it.

  • not yet, but I should have a better idea within a month or so. The best I can say is expect something within the first 3 months.

  • update in original post

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  • Thanks everyone who contributed, spread the word, and cheered us on. We are super funded now. Time to get to work!

    <img src="http://dl.dropbox.com/u/1013446/Spriter%20Releases/graph.PNG" border="0" />

  • as amazing as it sounds:

    http://newcdn.flamehaus.com/Valve_Handbook_LowRes.pdf

    original posting:

    http://www.flamehaus.com/bbs/viewtopic.php?f=13&t=163319&p=3637282#p3637282

    <img src="http://s01.fileha.us/fh4f91cfc3abb91.jpg" border="0">

  • A:There's no way to break physics joints?

    like unjoint it?

    B:also, I'll check this out for myself also, but in case someone responds first: moving physics objects with 'not physics' breaks everything right?

    C:also, is there no way to turn off physics collisions?

  • Hi guys,

       Still don't know whether I'll be in ludum dare for sure, but I knew a few people have mentioned using Spriter. Neither CC or C2 plugins are ready for this, so that's why I didn't post this as an update in those threads, but the not everyone will use scirra stuff though, so wanted to share it with scirrans anyway. The update gives devs and animators the ability to export and create support for bounding box. Also, we enabled export to transparent PNG as a free feature from now on to thank backers, so you can still use it to animate. Images are links to the post. Please tweet this and share it everywhere:

    <img src="http://www.ludumdare.com/compo/wp-content/uploads/2009/08/LD2009-Highres-550x71.png" border="0">

  • Could be fun. Might join in, if schedule and theme are right

  • I always thought Ghost Shooter was a remake of Gauntlet

    <img src="http://www.abandonia.com/files/games/323/Gauntlet%202_3.png" border="0" />

  • I would recommend just starting with the beginning tutorial, particularly ghost shooter, and then a platform tutorial, and post questions when you get stuck in 'How do I?' for C2, or Help/Tech Support for Construct Classic. Usually open-ended help requests don't get much response.

    also, welcome to Scirra!

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lucid

Member since 16 Jan, 2009

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