lucid's Recent Forum Activity

  • Don't bother putting any adds here,The people will never answer here ,In fact theyll only criticise you.Go to a real gamedev site if you need a programmer etc... . Heres a great site i found http://www.greatgamesexperiment.com/games/

    I disagree with vdrake

    you're showing off decent looking screenshots, describing what you're bringing to the table, and showing a project you've worked on for some time.

    vdrake had a less than pleasant experience when showing very amateur looking screenshots, attempting to pass himself off as a triple-a developer, bringing nothing to the table but an attempt to sound professional. Also, aside from sagal's typical drunken rudeness, no one criticized him other than constructively. His reaction to the community has been less than mature, let alone professional.

    while I can't guarantee that someone will hop aboard your project, I don't think anyone should discourage users from posting recruitment threads altogether...merely those of a "please make a game for me" variety.

  • You can get collision detection on a distortmap if you paste it into a canvas, and the texture can be done using u, and v.

    t may work just fine

    but I'm not sure if distorted sprites paste correctly to canvases

  • You know, reading the original post again, I suppose my request makes no sense, since you'll always be referring to the vector as a single value, rather than an xy pair. I think I misunderstood when I posted that

    The only instance where it makes sense would be to be able to set vector position to a sprite position,

    So aside from actions:

    Set vectorx to sprite.x

    Set vectory to sprite.y

    Just set vector position to object - sprite

    Also the regular angle actions would be convenient, too like

    Set angle towards position, or towards object

  • did you try the cache file action?

    or loading the wavs to channels at start of layout?

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  • I know the replies so far are pretty discouraging, but naming it after scirra, as opposed to construct probably shouldn't be done without permission.

    The dev team represents the scirra entity, and whatever work they put into maintaining a professional image is kinda sidestepped with messages like "scirra is down". Or if your site gets overrun by spambots.

    Why not construct.whatever.com

    The current setup really implies affiliation imho

  • I've got a request davo,

    Can you overload some of the stuff so you can use sprite names in quotes in place of x,y as a shortcut to sprite.x,sprite.y?

  • nah, I'm sure there was a reason I did it that way, but it was through this condition that the control was set, if the condition wasn't there, it would never trigger the assignment of the new control

  • yeah, something in the one of the new versions broke it

    the custom controls work fully for controlling behaviors, but not for the On Control pressed conditions

    what's worse is I went to go check if I could just go update it really quick, and it seems my original files were lost in the backup process, so I can't change it.

    srry, unfortunately I don't have time anymore like I did before to make something like this

    on a side note, it doesn't fix the problem, but you're missing the Set Armed Control action

  • I guess this is some way of getting back at scirra for all the horrible things they've said to you? I clicked on the site, and then clicked the back button. that's the extent of the disturbance you've caused.

    grow up

  • if you have a crashing cap, try replacing all the calls to families, with calls to all the family members, then remove all families from the cap completely

    I have a crash in my current game cap that stops happening when you remove families from the cap. it isn't enough to just remove all the events that refer to families, you have to remove the families themselves.

    I also found a bug report about line of sight crashes, and tried the same thing. the crash stopped happening when I removed families from the bug report cap

    if anyone has a cap that crashes and this fix works, and it's a cap you can post here, please do so

    if you can't or won't post it, at least report back here so we can try and narrow down the problem, because I know often times people use families with no problems

    I've posted a bug report to the tracker as well

  • you said you're 35 right?

    thick skin you got there to go along with that maturity level

  • i think i figured this out

    I was searching for family crash on the bug tracker

    and your problem reminded me of mine

    try replacing the events so it doesn't use families

    then remove the enemy family altogether

    it stopped crashing for me

    my own crash on my own project had to do with sprite overlapping checks, but removing families from the project fixed the crash. I don't think it has to do with line of sight at all

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lucid

Member since 16 Jan, 2009

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