I'm trying to put custom controls into my game after using a set bunch for such a long time.
So I thought that'll be easy-- just make an interface to change them using the Custom Controls plugin which everyone still points to since it's the only way to do so.
However, the controls don't seem to remap consistently. The built in controls for a behavior (ex. left and right for platform behavior) seem to work, but if you add an extra control like a Fire button or something, it plain doesn't work if you try to detect it. It'll only react to the originally set key.
I made an example of this: http://monochrome.yudia.net/files/Custo ... Broken.cap (using Construct 0.99.91)
Move around with the arrows. By pressing control, the orange box spawns a green box. Click on the text and press a key to remap the control for spawning the green boxes. You'll notice that no matter what you set, keyboard, mouse, or 360 controller, Control is still the only key that works.
Am I missing something or is this an issue caused by the newer versions of Construct? I know this plugin hasn't been updated in a new months, but as the only way to get custom controls into a game it's concerning if it doesn't work. Hopefully I'm just making a silly mistake. (Also I hope it's okay to ask about third-party plugins here, but I didn't want to bump the thread for it)