lucid's Recent Forum Activity

  • thank you all for all your help

    And since someone expressed interest in the conclusion, I'll explain it although its not strictly programmatic.

    In the end I decided what she needed most was a reinforcing of everything that's come before. I bought two books off of amazon highly rated for making math fun, and practical, and for thoroughly covering all topics from basic arithmetic through middle school math. I'm rewarding the completion of chapters with "points" she can use to buy things like getting out of chores, or new ds games once she collects enough. I got the points idea from a talk on TED where it was mentioned a professor at a university increased student performance by turning it into a game , where you got points for completing assignments, scoring well on tests, etc. As an aside, its worked wonders. I took my kids from complaining about having to walk the dogs, to fighting over who could clean up the accidents on the carpet for ten points.

    I'm going to allow the use of computer aid once she has a grasp of how to do something on paper. This idea is also from a TED talk by wolfram himself, suggesting that forcing people to work through everything by hand was stunting their performance and interest in math, and that technology has evolved so that knowing how to do it by hand should take a back seat to accelerating through all the various fields of math, and being able to apply it with the aid of a machine.

    In the end, once she has progressed far enough to make it interesting, I think will use construct afterall, and have her complete challenges that require a firm grasp of logic to solve. Maybe once she gets the basics down, I will have her construct a logo clone to mess around with

  • it seems kinda boring to me

    like little big planet level editor if you couldn't play the levels

    or the sims house editor without being able to play the sims afterward

    I know there's puzzles and such to do, but to me it just looks like "pretty picture maker"

  • sorry to double post, but this one is worthy of it's own space:

    Subscribe to Construct videos now

    as a side note, secret of mana is also one of my favorite games of all time. the soundtrack in general was fantastic. the world was huge and alive, and I have yet to play an rpg with a better combat/magic system. plus 3 players. I remember my time with my friend playing very fondly, felt like a real adventure

  • alot of music for this game set such a cool dark melancholy atmosphere

  • one thing is missing. transperency.

    shadows, when sun is low, not only grow longer - but also less visible. .

    easily remedied:

    http://dl.dropbox.com/u/1013446/fs3.cap

    (drag and drop sun with mouse)

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  • And post a bug report

  • sorry, guess I never uploaded the new version

    same link at the top

    don't expect a final on this for a bit

    sorry, but my job is insanely ridiculous at the moment with the overtime

    and I'm supersidetracked

  • Sounds interesting, but....

    Is this any good?

    Would it be a usable alternative to use for developing plugins for Construct?

    Anyone got any experience with this?

    Thanks in advance.

    Zen

    no, not a usable alternative. construct sdk relies on libraries exclusive to ms visual studio (or something exclusive to vs, can't remember),

    but you can use the free vs express version to make plugins

  • multiply the flash speed by timedelta to control by time instead of frames

  • I'm looking for a simple programming language for my 11 year old daughter to learn. I'll explain a little about what I'm aiming for so you understand the particular need. She is having a little trouble in math. The schools in our area aren't rated well, and it seems they are just cranking out aimless homework, with no real purpose. She is very intelligent, but I can see she is just trying to apply a bunch of disjointed and unconnected algorithms and processes for calculating, that are basically meaningless on their own. I'm aiming to help her achieve that understanding of how it all fits together, and why any of it matters. That gestalt any programmer can identify with, where math is both a set of tools at your disposal, and an elegant language that describes the world. Admittedly, I believe understanding math is a prerequisite to being a good programmer, and not the other way around, but I also believe an intelligent person trying to program will be forced to grasp math in a deeper way in order to solve programmatic problems.

    When I was a child, they had us play with Logo, to make the turtle draw and do interesting things. Is there some newer programming language, or programming environment to aid young minds in discovering the world of logic and math? Preferably something fun and easy to jump into. Any other ideas for helping a child grasp the overall purpose and interconnectedness of math that aren't strictly programming language related are welcome as well.

    Construct doesn't fit the bill because it's too easy to use, you don't need to use math at all unless you're doing something really complex, and if you're doing that, you need to already have a good understanding of math.

  • I don't think it's a lost cause

    you just have to make it something ridiculous rather than a straightforward good old style shooter

    like if you made it look as busy as Gratuitous Space Battles

    zooming in and out like Spore cellular stage as you suped up your ship to insane proportions

    using the full power of construct to have complete visual overwhelming insanity all over the place

    and make the powerups get awesomer and awesomer until there's tentacles coming out of your ship and grabbing nearby ships and hurling them to the ground, while miniature ships fly out of the back of your ship to circle around and support your ship, it might be a cult hit

    but if it's just a great old style shooter without some fanservice exaggerated insanity

    I agree it probably won't sell well

    I do think the art style looks great btw

  • when attempting to build the latest svn sprite plugin I get:

    .\Edittime.cpp(66) : error C2039: 'GetAnimationName' : is not a member of 'VEditTime'
            c:\program files (x86)\scirra\sdk\sprite2\..\..\Common\VEdittime.h(14) : see declaration of 'VEditTime'
    Drawing.cpp
    .\Drawing.cpp(120) : error C2039: 'GetAnimationName' : is not a member of 'VEditTime'
            c:\program files (x86)\scirra\sdk\sprite2\..\..\Common\VEdittime.h(14) : see declaration of 'VEditTime'[/code:2p0cvmpe]
    
    Edittime.cpp(66) is:
    [quote:2p0cvmpe]int FindAnAnimationWithName(VEditTime* pEditTime, int anim, CString name)
    {
    	if(pEditTime->QueryAnimationFrameCount(anim) > 0 && name.CompareNoCase(pEditTime->GetAnimationName(anim)) == 0)
    
    
    and Drawing.cpp(120) is
    [quote:2p0cvmpe]int FindAFrameWithAnimationName(VEditTime* pEditTime, int anim, CString startAnim, int index)
    {
    	if(startAnim.CompareNoCase(pEditTime->[b]GetAnimationName(anim)[/b]) == 0 // Equal
    
    
    EDIT: Solved, just overwrote the common folder from the SVN to my scirra directory
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lucid

Member since 16 Jan, 2009

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