lucid's Recent Forum Activity

  • I think rts behavior is overkill

    and in any case, no harm in learning another way

    here's two methods with either bullet behavior, or no behavior at all, and just the move sprite at angle method

    smooth movement is achieved by scaling speed to distance in both instances

    purple is bullet behavior, green is no behavior

    http://dl.dropbox.com/u/1013446/follow.cap

  • I think the reason there are no extra subdivisions in the forums is because ashley wants to keep the forum neat and uncluttered. there used to be a python section, but it was barely used, and so it was removed. there's no need for a new creations section, because as someone said earlier there's not a huge influx of completed games.

    and an OMG WTF section.. this is the scirra msgboard. not 4chan. it seems clear that scirra is meant to be a casual/professional board. there are no overtly prohibitive rules. I for one don't want scirra to get cluttered with ***** racist humor, and shock videos. The community maintains its tone of friendly creative learning because of its basic common sense rules.

    Why must any section be changed? it went from new creations to OMG WTF, do we need to find something to change? it's fine the way it is.

  • Also it'd be python("2+2")

    Don't forget the quotation marks around the entire python expression

  • I'm not at my pc at the moment, so forgive me if there's some obvious solution Id find by clicking around for a minute, but is it possible to advance 1 tick at a time, specifically to paste the screen to canvas and image manip save it to disk, before proceeding to the next tick

  • he's right, and just because I wasn't sure exactly what he meant,

    a simple example is:

    set sprite private variable ('MyFormula') to string : "(sprite.x/100) + sprite.angle"

    Set Sprite Angle : 10 * python(('MyFormula')) + sprite.y

  • happy birthday indeed.

    construct is in a class of it's own

    easiest to use and most powerful together at last

  • here's a dungeon/maze generator with events:

    here's a plugin that does it for you:

    small procedurally generated 3d terrain:

    and just for good measure, procedurally generated space sim WIP:

    and procedurally generated animation:

  • I think the creation forum should be kept as it is, but should also contain a Completed Project

  • Describe the homing attack in sonic games

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  • damn, I kept trying but I just couldn't find it

    I don't remember who posted it, but someone posted two examples in a single thread of shadow trails like this

    I think they might have even used the akuma sprite.

    one of the examples just had a simple fade out, and the other one used plasma for a really crazy looking version of the same effect,

    I tried a few search terms, but couldn't find it, does anyone else remember this?

  • I don't know too much about c#, so maybe someone can expand upon whether that comes with it's own similar problems, but python has a few features and idiosyncrasies that I think will require you to later relearn things, that are common to most major languages, whereas I hear c# is very c-like.

    things like using horizontal whitespace to block a subprogram. not have to declare any variables. and inheritance and classes in general are very awkward in python, and to me seem like bad starting points for learning about them. I know classes are something you're going to learn in the first few weeks, but they arrive precisely when programming starts to get really powerful and interesting. so why not already be in a language that will make them both easier to understand, and better prepare you for other languages.

    Also, as others said, C# is popping up everywhere. it's getting bigger, where python seems to have it's place, but not one in constant large scale growth

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lucid

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