lucid's Recent Forum Activity

  • Noga, I think I love you.

    um...that's beautiful and all, and I'm happy for you...just not sure what the motivation was declaring it here...I mean...didn't he just answer the op like everyone else?

    Thanx for your answers.

    other remarks:

    and why are there so few construct games created/WIP? is it so time-consuming to create one?

    I

    think the existing tutorials are very entry level, and more advanced

    ones would be needed to speed up develop time. Would be fine if some

    more advanced tutorials could be made by community-development. E.G.

    with admission from the author we could continue Platform school, etc. <img src="SMILIES_PATH/icon_wink.gif" border="0" alt=":wink:" title="Wink">

    and why these creations are almost exclusively platformers?

    I

    heard the limits of construct is imagination. Instead I see very few

    enemies and possiblities, abilities in these games. But these celebrated

    construct games sometimes dont resemble even the 16 bit game era, they

    are somehow too simple. No scrolling - shooters, RTSses, logical games

    etc., what is this silcence around construct? How many mature

    constructors exist who have already presented a game? Are they not

    developing with time as good wine does? <img src="SMILIES_PATH/icon_question.gif" border="0" alt=":?:" title="Question">

    I wonder how many games have been created with game maker, how mature (featured) they are, in comparision with construct. <img src="SMILIES_PATH/icon_question.gif" border="0" alt=":?:" title="Question"> Our community isnt strong enough? Or construct is too young?

    I guess this is semi-pointless without the videos to back it up, but those will be up soon. I've been working on something for about a year now that I think is fairly groundbreaking for 2d tech, and animation in general, not just construct.  also arima's loot pursoot is looking pretty f'ing great, and it's a turn based fighting rpg.  there's another resident evil type game, top down that looks fantastical by zotged, and I can't remember who else at the moment, quazi made the 3d view thumb fighting game, and is working on a hybrid 3d isometric pig thing at the moment. 

    gamemaker's been around for alot longer and has a huge following, so i think that's why there's so much more stuff for it.  but if anybody can point me to a gamemaker game that actually looks like something someone would pay for I'd be interested in seeing it, cuz most of what I saw back in my game maker days looked like crap on a stick, so it wasn't exactly a treasure trove of triple-a finished indie games

    also, as far as going beyond the 16 bit era, this isn't near finished and never will be since making this inspired me to create a more powerful engine, but this shows off some of the power of construct:

    http://www.scirra.com/forum/viewtopic.php?f=4&t=6905

    So How many games have been created by Construct alltogether and is there a way to find them all?

    I couldn't find any info on Scirra forums on Iconoclasts, strange that there isn't a list of Construct made creations...

    eh...I know what you mean, and I think the plan is to have a more exhibitionist website this time around, but if you think about it, most games are coded in c++, and you can't go to cplusplus.com and get a list of completed games, ya know?

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  • <div id="swiffout"></div>when using the [code tag, it still seems to be processing bbcode so if I type {i} inside a code tag but using these brackets [], instead of these {}

    it doesn't show up at all, because it thinks I'm starting to italicize something, the point of the code tag aside from the strict nonreformatting of it is to be able to safely type any type of code without it being interpreted as html or bbcode or the like

    (looping through arrays and vectors using an integer named 'i' as the index is pretty common in most languages, so this really breaks the [code tag.) also, when I log in, it takes me to the main page(scirra.com, not the forum), usually of the old site, but even the new, its a hassle to have to navigate back to the page I was just on. on another note, I really loved the bbcode automation of the old forum, where you could highlight text and click on the bbcode to automatically tag it no link that I can see to the pm's, so I have to actually click on a name, and start to pm someone to get to my pm options. for the sake of consolidating, I'll repeat the things I mentioned in another thread as well the tube tags worked once for me, and now it shows a big blank space where the video should be: [tube]http://www.youtube.com/watch?v=pTPqjKk_xCo[/tube]

    i think the feature where it tells you about new posts now is on a per computer basis, before if I read a topic on my phone, it wouldn't be marked as unread on my pc, now i think(I'll post back when I'm sure) it will still say new on my home pc even if I've read it on my phone.  the old functionality is more useful I think

    when you click in the editbox to start a new post or reply, the cursor doesn't show until you start typing which is confusing, and makes it difficult to know if I've clicked correctly even now after it happening a few times

    also...that light light green man....forreal....it's gotta go :)

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  • an example of how this could work if you're still interested in making the plugin is this

    in main.h make a vector

    vector<CRunObject*> myobjects;

    then have an action that takes an object parameter

    and just do

    myobjects.push_back(params[0].GetObjectParamFirstInstance(pRuntime));//GetObjectParam is for CRunObjType* which is a type pointer as opposed to a specific object pointer
    

    and within  construct do a for each object in the subevent after doing whatever picking condition you need to add each one by one.  it's also possible to automatically get the entire list of picked objects automatically, but I can't think of how off the top of my head, and don't have the time automatically to go look up how.  if you search my posts in this [construct engineering] forum, and go to the oldest posts, you can find alot of useful replies from ashley when I was first starting out asking ten billion questions.

    after you had the objects loaded in the myobjects vector you could access them by index, if you wanted to move them all into a row for instance you could do something like

    for(int j=0;j<myobjects.size();j++)
    {
         myobjects[j]->info.x=j*myobjects[j]->info.w;//w:width...the .info structure has pretty much anything useful you'd want to do with objects, and most is self-explanatory
         myobjects[j]->info.y=240;
    }
    

    if you want to use the plugin generally, and want it to automatically get rid of objects destroyed in construct so you don't get a crash accessing invalid pointers

    in runtime.cpp in OnFrame2()

    you could do either

    for(int j=0;j<myobjects.size();j++)
    {
          if(myobjects[j]->info.destroying)//checking this in onframe2 is the last time this pointer will be valid, if the object is destroyed the pointer will be invalid the next tick
              myobjects.erase(myobjects.begin()+j);
    }
    

    which would erase that index in the vector, and move all the rest back to fill the gap

    or you could do

    for(int j=0;j<myobjects.size();j++)
    {
          if(myobjects[j]->info.destroying)
              myobjects[j]=0;
    }
    

    this would leave that index there, but with no object, so you could do a line of object like before, for instance, and have a gap in the line, instead of having the other objects fill that gap, you would have to modify it to check for the existence of a sprite, again to avoid crashes for accessing invalid pointers like so:

    for(int j=0;j<myobjects.size();j++)
    {
         if(myobjects[j])//add this to check if the pointer is nonzero...if not, you "erased" it
         {
              myobjects[j]->info.x=j*myobjects->info.w;
              myobjects[j]->info.y=240;
         }
    }
    

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  • I agree about the light green diagonally striped background. Doesn't hurt my eyes, but it could be at least 20% cooler with another color

  • I really don't know what to think of this place anymore, lol.

    Really?

    Don't you think you're overreacting just a bit?

    I mean...I really don't see what the big fuss is about. It's a new site. You would swear they were charging microtransactions for posting img's the way everyones all up in arms about it

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  • <div id="swiffout"></div>gravatar.com to change avatar

  • <div id="swiffout"></div>you can set avatar images at gravatar.com

  • <div id="swiffout"></div>reputation points are for popularity contests kisai.

    it's more like an incentive to be helpful.  it feels good to be recognized as a contributing member, and it's fun to wear your rep point badge or whatever, so it's made to encourage/reward people to be helpful.  you get rep points for making good tutorials and answering helpfully in help/support.  as tom said, it's based off stackoverflow.com, which is about the most non-clique site you'll ever find.  it's just a bunch of superhelpful superskillful programmers who you usually only see once because there is no forum, it's just a question and answer site, but when you see some who has godlike reputation points, you can be more sure their answer is a sound one.

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  • <div id="swiffout"></div>oh, also it doesn't notify me there's been additional posts while I was typing :)

    this is my old account, it just stopped working for a while before I had posted.

    favicons working now

    also...gotta test  this [tube] thing<div>

    [tube]http://www.youtube.com/watch?v=pTPqjKk_xCo[/tube]

    edit :oh yeah...no link to chat in the forum bar either

    edit2:weird...tube link was working a minute ago, now it's just blank

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  • <div id="swiffout"></div>no problem tom, and meant to say

    off to a good start regardless of hiccups

    just cleared cache(now clicking on board index doesn't work, have to use the ipaddress to get here)

    this is what I meant, these icons:

    <img src="http://dl.dropbox.com/u/1013446/websitestuff.JPG" border="0" />

    <img src="http://dl.dropbox.com/u/1013446/othersitestuff.JPG" border="0" />

    also, the post options thing had an icon at first and now it's not displaying either

    and maybe a link to gravatar in the profile options would be cool

    I had no idea I could set my avatar until newt told me in chat

  • <div id="swiffout"></div>k remembered some of the stuff

    first, the miniicon Does work for scirra.com, but not for the forum

    scirra.com/forum goes to the old forum with the maintenance message, until you click board index.

     they were working before, but now it says "topic" or "forum" in ugly overlapping text, instead of showing the icons next to each topic and forum

    the url doesn't say scirra.com when on forums, it shows the ip-address/forum

    also, no edit button I can find, and no report button, and there's already been new unreportable spam

    also, the new tube tag you mentioned one time isn't present

  • <div id="swiffout"></div>i agree the white header is too white.

    also, there's no miniicon for the url and tabs

    this is probably a transitional thing, but i and others(some moreso than others depending on region I suppose) are still getting the old site and forum sometimes, when using the same urls  we use to get this one

    the aforementioned bbcode thing.  old bbcode doesn't work

    damn...there was a more major bug I wanted to report but can't remember now

    also, random errors where it goes to an error code screen sometimes when attempting to login

    and SIGS!!! we need SIGS!!!

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lucid

Member since 16 Jan, 2009

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