Favorite Construct Creations (finished / promising)

  • Thanx for your answers.

    other remarks:

    and why are there so few construct games created/WIP? is it so time-consuming to create one?

    I think the existing tutorials are very entry level, and more advanced ones would be needed to speed up develop time. Would be fine if some more advanced tutorials could be made by community-development. E.G. with admission from the author we could continue Platform school, etc.

    and why these creations are almost exclusively platformers?

    I heard the limits of construct is imagination. Instead I see very few enemies and possiblities, abilities in these games. But these celebrated construct games sometimes dont resemble even the 16 bit game era, they are somehow too simple. No scrolling - shooters, RTSses, logical games etc., what is this silcence around construct? How many mature constructors exist who have already presented a game? Are they not developing with time as good wine does?

    I wonder how many games have been created with game maker, how mature (featured) they are, in comparision with construct. Our community isnt strong enough? Or construct is too young?

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  • Towerclimb. propably the most pro and compate game made in CC

  • I say Minitroid!

    But definitely the most time I have spent playing any Construct game has got to be Towerclimb.

  • Noga, I think I love you.

    Edit - for listing my game.

  • Noga, I think I love you.

    um...that's beautiful and all, and I'm happy for you...just not sure what the motivation was declaring it here...I mean...didn't he just answer the op like everyone else?

    Thanx for your answers.

    other remarks:

    and why are there so few construct games created/WIP? is it so time-consuming to create one?

    I

    think the existing tutorials are very entry level, and more advanced

    ones would be needed to speed up develop time. Would be fine if some

    more advanced tutorials could be made by community-development. E.G.

    with admission from the author we could continue Platform school, etc. <img src="SMILIES_PATH/icon_wink.gif" border="0" alt=":wink:" title="Wink">

    and why these creations are almost exclusively platformers?

    I

    heard the limits of construct is imagination. Instead I see very few

    enemies and possiblities, abilities in these games. But these celebrated

    construct games sometimes dont resemble even the 16 bit game era, they

    are somehow too simple. No scrolling - shooters, RTSses, logical games

    etc., what is this silcence around construct? How many mature

    constructors exist who have already presented a game? Are they not

    developing with time as good wine does? <img src="SMILIES_PATH/icon_question.gif" border="0" alt=":?:" title="Question">

    I wonder how many games have been created with game maker, how mature (featured) they are, in comparision with construct. <img src="SMILIES_PATH/icon_question.gif" border="0" alt=":?:" title="Question"> Our community isnt strong enough? Or construct is too young?

    I guess this is semi-pointless without the videos to back it up, but those will be up soon. I've been working on something for about a year now that I think is fairly groundbreaking for 2d tech, and animation in general, not just construct.  also arima's loot pursoot is looking pretty f'ing great, and it's a turn based fighting rpg.  there's another resident evil type game, top down that looks fantastical by zotged, and I can't remember who else at the moment, quazi made the 3d view thumb fighting game, and is working on a hybrid 3d isometric pig thing at the moment. 

    gamemaker's been around for alot longer and has a huge following, so i think that's why there's so much more stuff for it.  but if anybody can point me to a gamemaker game that actually looks like something someone would pay for I'd be interested in seeing it, cuz most of what I saw back in my game maker days looked like crap on a stick, so it wasn't exactly a treasure trove of triple-a finished indie games

    also, as far as going beyond the 16 bit era, this isn't near finished and never will be since making this inspired me to create a more powerful engine, but this shows off some of the power of construct:

    http://www.scirra.com/forum/viewtopic.php?f=4&t=6905

    So How many games have been created by Construct alltogether and is there a way to find them all?

    I couldn't find any info on Scirra forums on Iconoclasts, strange that there isn't a list of Construct made creations...

    eh...I know what you mean, and I think the plan is to have a more exhibitionist website this time around, but if you think about it, most games are coded in c++, and you can't go to cplusplus.com and get a list of completed games, ya know?

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  • YAY someone mentioned loot pursuit! :D

    At first Renae was like <img src="http://www.amirai.net/forums/Renaesad.png" border="0" /> but then when it was mentioned she was like <img src="http://www.amirai.net/forums/Renaevictory.png" border="0" /> and then Ria was like <img src="http://www.amirai.net/forums/Riagee.png" border="0" /> "Gee, maybe if we actually showed the game to people it would have been mentioned earlier" and Renae was like <img src="http://www.amirai.net/forums/Renaevictorylookingback.png" border="0" /> "You might be on to something with that."

  • renae can be my wife in between ponies

  • renae can be my wife in between ponies

    thats just nasty <img src="smileys/smiley2.gif" border="0" align="middle" />

  • And then Renae was like <img src="http://www.amirai.net/forums/Renaeegad.png" border="0" />

  • heheh

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