lucid's Recent Forum Activity

  • I really hate apples bs closed system policies, respect their innovation and ability to survive and thrive for so long, and feel for Jobs if its true he's resigning because he's getting ready to die.

  • sorry for necroing my own thread.. well not really..but not sure if the magic translates over the web at all. but just got this from my friend in the mail, and it was way cooler to see this in person than the online image.   

    I mean look at it! it's a construct exe screenshot on the cover of a magazine journal thing!

    <img src="http://dl.dropbox.com/u/1013446/2011-08-23_20-01-57_986.jpg" border="0" />

    (it's not blurry in real life, I'm just too lazy to retake the picture)

  • yeah what tulamide said. quazi made thumb war.

    you can have complete control over the 3d position of every vertex in a distorted sprite(which is how thumb war works), or load 3d models(feature didn't exist when thumbwar was created)

    the 3d position of vertexes thing allows for interesting stuff like thumbwar or newt's recent 3d rts example with random 3d terrain, but you really have to love math to pull it off. it doesn't do the work for you at all like most construct stuff does.

    edit: oops, was posting as you posted

  • I think it?s impossible to compare CC and C2, CC uses Phyton and C2 uses HTML5, it?s a huge diference.

    just for clarification, although you can script with python in cc, plugins are made in c++ and caps are compiled to cc's own exe format for events that run the plugins' c++ code, so it's much faster than pure python

    and from what I understand c2 is similar except except it's html5 events running javascript plugins?

    but yeah, for now cc is much much faster, but html5 brings great possibilities. personally I'm working on a project that will combine the two. like a character editor online(c2) that can save characters you can load in your exe game(cc)

  • yeah I read that wrong, I thought he said no one working ON cc, not working IN cc

  • ashley just fixed a major runtime problem in cc. I'm a little busy with my current project, but I have some minor sdk tweaks I hope to commit sometime in the next month or so. other than that not sure what if anything has been going on with cc development. think everyone might just be a little busy at the moment. and by everyone i mean rojo and tulamide

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  • holy crap it looks worse than I remember, but still, though, that game is nothing but awesome fun memories, so this game reminding me of it is nothing but positive:

    <img src="http://dakkster.files.wordpress.com/2010/06/fire_power_2.png" border="0" />

  • yeah

    looks awesome

    don't have time to download and try at the moment

    but reminds me of Firepower for the Amiga

  • I'd say sell your games. Look at Notch, for example. But oh well, what do I know? :S

    EDIT: Distributing the game as freeware and using microtransactions is also a neat idea.

    Yeah, that's definitely the plan. Im also pretty much counting on success in that department, but just in case I can't cut it in the business end of things, all that hard work will at least amount to the most badass demo reel imaginable, and always good to have a backup plan. Just because im putting all my eggs in one basket, don't want to count my chickens beforr they hatch, too.

    And any other chicken related cliches

  • Thanks for your reply.

    yeah, school is not an option at all at this point in my life, so its either sell my own games or try the hard route

  • haven't updated this since I switched to fiber optic

  • Welcome to Scirra.

    I have a general question about the industry. If someone has little to no schooling, but has a superimpressive demo as their resume', basically, would they have a chance at getting an entry-level position somewhere? If not, what if they have a reasonably successful indie title shipped?    Basically, is it possible to get a job in the industry without a degree?

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lucid

Member since 16 Jan, 2009

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