lucid's Recent Forum Activity

  • It would probably be helpful to include links or info about what spruz is

  • Im on android. Use it nonstop for everything, web is perfect, irc is awesome(andchat).

    Glad everyone else finally caught up speedwise to iphone, cuz apple always kinda irritates me with all their policies, and closed systems, and uncustomizability to the point where the way they are as a company makes me skip over their products even when they are superior

  • what was it you were wanting that you didn't achieve?

  • really awesome man

    you going to go further with it?

  • "rectangular shape, rounded edges, flat clear surface, curved back"

    so should I file a patent on paper that's rectangular, white, and has lines on it to get rich in europe?

  • Zoom in like in musltimedia fusion, if that is faster than resizing?

    So instead of evet like that:

    object.sizex=object.sizex+1

    object.sizey = object.sizex

    It would be a animation with a user chosen number of frames?

    added this feature to the math plugin, btw:

    http://www.scirra.com/forum/pluginmathupdate-9-11additional-features_topic42451.html

  • see previous post for yesterdays updates

    • added the ability to set the current value, of interpolated values, which will create the value if it doesn't exist.
    • you can now access values like this: math.yourvaluename and you have not yet created the value, it will return 0
    • if you do it like this: math.yourvaluename(somedefaultvalue) and you have not yet created the value, it will return your default value
    • added the ability to change the total time for the interpolation on the fly, as well as the time elapsed, and interpolation curve control point

    special thanks to Somebody and FrenchYann for suggestions and testing

    (latest update (9-11-11   10:30am:additional bug fixes)

  • edit: changed times of interp to milliseconds and fixed something else

    hi guys, big update. For those of you who could just never get the whole moving things with lerp thing, or for those who get sick of typing in the events, Math now has actions to autointerpolate over time. there are two different methods.

    the first is to create a value for interpolate, that you can retrieve from expressions.

    The second is to interpolate object positions,rotations,and dimensions automatically over a given time. like being able to order an object to a location. there are also triggered conditions for when interpolation completes, and actions to pause and resume interpolation. using the automated interpolated value actions and expressions, you could automate anything like pv's, opacity, and color.

    also, the interpolation allows you to set a speed curve control point anything from 0 to 1, 0 is ease in, 0.5 is linear, and 1 is ease out.

    hope it comes in handy, have fun!!!edited><editID>lucid</editID><editDate>2011-09-11 13:09:36</editDate></edited>

  • fixed a small bug in autointerpolation where it would stop one step short of completing movements. if you downloaded before I posted this. please redownload

    EDIT: and another small bug, redownload again, if you downloaded before this edit

  • hi guys, big update. For those of you who could just never get the whole moving things with lerp thing, or for those who get sick of typing in the events, Math now has actions to autointerpolate over time. there are two different methods.

    the first is to create a value for interpolate, that you can retrieve from expressions.

    The second is to interpolate object positions,rotations,and dimensions automatically over a given time. like being able to order an object to a location. there are also triggered conditions for when interpolation completes, and actions to pause and resume interpolation. using the automated interpolated value actions and expressions, you could automate anything like pv's, opacity, and color.

    also, the interpolation allows you to set a speed curve control point anything from 0 to 1, 0 is ease in, 0.5 is linear, and 1 is ease out.

    hope it comes in handy, have fun!!!

  • Looks awesome aritz

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  • > Think also about multi-lingual plugins, they would also require a language file.

    > Instead of declaring parameters and actions/conditions/expressions with one string for name/help notice, etc..., you would declare an array of strings refering to the language file.

    > If C2 is set to a language, but the string for that language doesn't exist in the plugin's files, switch to default engish.

    Plugins are easier since they're open source, I know it's not an elegant solution, but if people really needed a plugin translated and multi-lingual plugins aren't implemented, they could just edit the source.

    Not all plugins will be opensource though. 3rd party plugins, especially commercial ones...I like the idea of having a languagable plugin format

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lucid

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Last online 13 Aug, 2026

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