Depends on the game I guess. Then again I've seen games with translations bigger than 3mb.
They do that to limit abuse. For example if it were free some one could create hundreds, if not thousands of accounts, and do all sorts of social engineering.
If it were for at runtime it would be as simple as a loop in the on start of layout. Of course a custom editor would be best for that.
Otherwise the closest example might be the tilemap plug, but I think that is a single instance.
Multiple instances?
The process is designed for one instance at a time, and even adding multiple objects like Spriter does is a bit contrived.
So the answer would be no, it would have to be done manually.
Yep, was thinking of using that to do a collision map for a tanks game à la https://www.scirra.com/forum/viewtopic.php?f=147&t=92929&hilit=tanks
Tiled map editor can do that.
http://gamejolt.com/
Wonder how many other -jolt.coms there are? CROS
Ehh its just a small number for testing. Something *dt will do fine.
Develop games in your browser. Powerful, performant & highly capable.
As far as I can tell scroll bars don't have great cross browser support, and I think Ashley is using jquery.
Might ask for him to add something... its probably on the todo list.
I have a feeling a lot of it is because the spammers bots are made specifically for phpBB
Oh, sorry about that.
I'll let you get the next one.
Yeah we need a better way to deal with css. Its hard to figure out all the different possibilities, and yet a plug would be a little excessive.
Something in the editor, like a modal window would be nice.
Member since 12 Nov, 2008