newt's Recent Forum Activity

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    Whats the plural of capx?

    Any way I have quite a few, shall we say... mechanics just sitting around doing nothing.

    Would be nice to see them in use.

    Hopefully by someone with enough patience to actually finish a game.

    spongehammer

    There is a lot out there already.

    More than enough to learn how to on your own.

    I see this as a convenience, or a time saver.

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  • Targets kids.

    Makes game frustrating.

    Offers "fee pass" for a premium.

    Everybody else pays.

    I wonder how many of the big name developers are guilty of this?

  • You might check out image points.

    The vector would be bullet.angle-180

  • You can do that using the "on shoot" trigger.

    Just create a subevent that creates the circumstances you want to compare.

    Keep in mind hard wiring the behavior would limit that to a specific formula, rather than giving the developer the freedom to make his own.

  • A particle is actually a fairly heavy process when you consider all it does(multiple parts moving at different angles, etc), so it has been made as light as possible.

    Likewise physics is a heavy load as well, and having dozens, if not hundreds of objects running into each other is just not feasible.

    If you must, you can make your own out of sprites.

    Of course it shouldn't take long to see why the two aren't combined.

  • Perhaps with some webgl fx

    Google heightmap, or lightmap, or bumpmap, or ehh you get the idea.

  • Well it worked for potato salad.

    Not having a badge is way iffy btw.

  • Yeah, I should probably do a tutorial.

    Always find those annoying to do.

  • Linux is... spotty.

    Apple will eventually. Some do now, but probably not via Chrome, which is what nodewebkit is.

    On the other hand everything can run canvas2d.

    Anything considered modern that is.

  • Pc from this decade?

    Sure.

    Pc, and not Mac?

    Sure.

  • Its too hard lol.

  • If you are using webgl everything gets loaded layout by layout.

    If not everything gets loaded at once, with the caveat that you can load textures via a url.

    A texture should not be unloaded while a layout is active, unless you overload memory.

    That's not to say some browser may do some weird stuff with garbage collection.

    Speaking of the hick-ups might also be attributed to the gigo.

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newt

Member since 12 Nov, 2008

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