> I have always found FREE games to be an insult to developers. It has really been a download slide not just for independent developers, but for the market as a whole. There is no such thing as free, and if people are playing and enjoying these games, they shouldn't expect them to be free.
Absolutely this... I always nearly bang my head on the table when I read reviews of games you have to pay for. Main statement: Good game, but should be free.
If if a game costs 1.99$, they moan that it should be lowered to 0.99$.
I understand it for games like Flappy Birds, but if you read such statement on games like "Final Fantasy" you really do lose faith in mobile market.
Don't loose faith. It is sort of like TV. Most people wouldn't pay for TV per show, but ads are totally acceptable. Same for casual gamers. It is very important that you understand that 99% of the game market is devoted to casual gamers, and shockingly, they are not gamers.
This is were I think the disconnect is between indies who make money and indies who don't. Casuals (as I call them) don't care about your game, or any game in particular. If it is free and passes some time, they will download it, play it for a while, then throw it out. Just monetize accordingly.