Probably.
Likewise your games will have to be updated as browsers update their systems.
A headache any web developer will know too well already.
Scirra otherwise keeps up with those changes. The fact that that the localhost demo works for you should attest to that.
One of the audio effects froze the game after a while.
Its pretty old too.
Optimised for what?
Pixels?
Yes it uses the smallest pixels possible.
It can make games similar in functionality, and as efficient.
As long as they are 2d, and the creator is proficient.
They will not work very well on post modern machines however.
Space blaster isn't working for me. They may need to update the export.
Its probably only five or so years old.
I think perhaps you got the log from the wrong page.
That's the movement, not the pathfinding.
The reason it's not to the pixel is because it uses interpolation between positions, and don't for get it uses cells for leeway.
Develop games in your browser. Powerful, performant & highly capable.
I'm hesitant of anybody that still uses flash.
110%
We need to crowdfund you a decent pc.
A 3d object made of sprites, subdivided in real time.
That should be the default reference for the "not powerful enough" threads.
The way the editor works with tilemap instances is kinda funky.
Member since 12 Nov, 2008