It's one of many spam posts you just made.
> Try blend mode additive. > Probably there is no blend mode in C2 to achieve the effect.. in coreldraw there is the lightness blend mode, that do exactly what I need. So.. I'm looking for, maybe, some workaround.
> Try blend mode additive.
>
Probably there is no blend mode in C2 to achieve the effect.. in coreldraw there is the lightness blend mode, that do exactly what I need.
So.. I'm looking for, maybe, some workaround.
Look in parameters above effects.
Probably.
Try blend mode additive.
Well the game doesn't care what you point it at. It's the same as loading a new game.
Its doesn't save any room on disk, it is actually doubling your resources.
Then again you can't reuse data.js, or the c2runtime. They are project specific.
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Sorry
AngleAt(index) or AngleForID(id)
And yes you need to make sure its a swipe type of movement, a single touch wont get a proper angle.
Several ways to do that.
SpeedAt(index) or SpeedForID(id) would be another method.
On touch end, bullet set angle of motion to int(touch.angle/90)*90
I would suggest using the browser object to open a url in the same window.
You can have multiple folders all pointing at each other.
urltest1/index.html
Which opens urltest2/index.html
Yes it's a resource hog.
In that it will eat whatever you feed it.
A huge background for example.
https://www.scirra.com/blog/112/remembe ... our-memory
They can't de-bug an exported project.
Provide a minimal capx that reproduces the bug.
Works with webgl on mobile in browser here. Can't think of a reason it wouldn't work with xdk.
Bug report for R0J0hound ?
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"Is there a better way to do this ?"
It's doable.
There will be a limitation of the number of players you can have in each room.
Also a lot of instances/ body parts will slow things.
Member since 12 Nov, 2008