deadeye's Recent Forum Activity

  • For folks interested in the theory behind this, here's a link:

    http://forums.tigsource.com/index.php?topic=9859.0

    When I saw this thread at TIGS I thought I would make a level editor tutorial out of it, but not ten minutes later Towerfiend aka ShakeKirby asked for help on this very topic in chat so here it is I guess.

    I still might make a proper tut out of it, unless SK wants to...?

  • I realise, but I could have sworn I read that always was set up to use time delta. Maybe I'm thinking of "x milliseconds". Who knows.

    Nope. It even says "every tick" after the Always condition.

    Milliseconds don't technically use timedelta either, they use real time. Timedelta is just a way to find the real time between ticks.

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  • Wow, microsoft can't even be bothered to bundle the newest version of the older versions of DX?

    They're not exactly know for legacy support.

  • Construct!

    Lesson 1: save every 5 minutes, under a new filename.

    The best lesson ever, please post this in the tutorial forum.

  • Daaayumm, Ash... I think they heard you all the way in Redmond

    I guess that settles that.

  • Yeah, it uses 99.72. You might as well switch, it's pretty stable. And you won't have to worry about not being able to open someone else's .cap any more.

    Anyway, it's pretty much the same settings as ansme's .cap, I just changed a couple and deleted his events:

    <img src="http://i48.tinypic.com/2zgw3dg.png">

    You're going to have to play with the settings on your own to find out what's right for you.

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  • Wow, congratulations man

  • lol wat? Graphic Gale for example.

    Or Photoshop or GiMP or MSPaint or... Construct . You can draw right in the sprite image editor if you want.

    I use Photoshop though.

  • Not sure you'll get their with the platform attributes, though I could be wrong...

    Yes, you are wrong:

    http://dl.dropbox.com/u/529356/sustain.cap

    Just set the Jump Sustain Time and Jump Sustain Gravity options. I don't see the confusion, they are clearly labeled .

    Anyway, in this .cap if you hold the button it will jump twice as high as if you tap the button. And this .cap uses no events. You just have to play around with the settings to get something that feels right to you.

  • I'm not a programmer and even I know that's quite an exaggeration.

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deadeye

Member since 11 Nov, 2007

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