We made some changes to our games GUI, as well as the controls.
The GUI is now located on the bottom, and has a new, almost SNES like, design[ the cursor will be changed to reflect this new GUI design].
now, all powers are selected by clicking on an icon for that power. the sword now counts as a power.
The Sword Controls have changed a lot; because we felt it would be odd for the player to not have to use the mouse until the first power is acquired, the mouse will now be used to attack foes.
Attacking with the sword will now work using one of two ways (we have not decided which yet):
Plan A: Clicking on an enemy will cause our character to jump at the enemy, and slash when he gets close. he will fall if the foe is too far away.
Plan B: Holding down the mouse button and moving it across the enemy will cause the player character to attack with different moves depending on the slash direction. The character will still jump at the enemy, and slash when he gets close. he will fall if the foe is too far away.
Let us know which is more user friendly...
new GUI screenshot:
http://www.flickr.com/photos/34344248@N ... 7/sizes/o/
Oh, and Luxienai, it takes about an hour- to an hour and a half to make a character sprite depending on my level of motivation
about a 15 min. to a half hour for animations...