deadeye's Recent Forum Activity

  • Given that Google is the biggest advertiser on the internet.... um yeah probably not going to happen.

    While I doubt that Google would make any "official" ad blocking extensions, I'm quite sure there would be user-made ones available. I mean, Chrome is open source, isn't it? Or at least extensible.

  • Wow, it looks like they even have an event-type system for creating actions and such. Though it appears to be node-based rather than line-by-line like Construct.

  • So I take it your GTA style thief game is still on the table, then?

  • Hmm, I think I have an idea...

    Have to test some things out. Depending on how it goes, I might be in

  • Heh, I stopped playing the game not long after your sister gets jacked by that weird thing. I have so many games to play I rarely get to complete them

    That's right around when it starts to get difficult. That thing that kidnaps her took me a good six or seven tries to kill.

    Also, Deadeye... welcome to the current century of gaming bud Glad that system is fast enough to crank Prototype!

    Yeah, I've been kind of going overboard on games lately... in the past month I've finished Oblivion (really anticlimactic ending), Assassin's Creed (fun but short, and too repetetive), and Tomb Raider: Underworld (really nice looking and fun, but glitchy as hell, and most definitely the absolute WORST camera in video game history). Don't know what's next after Prototype... who knows, I might actually start working on my Construct stuff again

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  • I've been playing this the past few days. This is one badass game. Hard as hell though... some parts are really frustrating. Well, regular street combat when you're just running around and goofing off is really easy, but some of the missions are just way friggin hard. And the intro bit, where you have all the powers unlocked (before it does the whole "18 days earlier" thing) does NOT give you a fair indication of what it's like later in the game

    Anyway, I just got to the Elizabeth Greene boss in Times Square, and she's been consistently handing my ass to me on a platter. I read some tactics on a forum for taking care of her though, I'll give it another shot soon. From what I read, though, it looks like a good 20 minute boss battle .

    im stucked at 98% of web ...

    when i see a icon of that dude, i just jump near him and BANG! damn millitary kill him

    Argh, I hate that! The past few I've tried to pick up get mauled by zombies before I can get close enough to grab them. And I don't know how many I've accidentally killed by pushing grab too soon before stopping and just jump-kicking them in the face, or accidentally pushing grab twice and splattering their guts against the nearest wall.

    Do they respawn later? Because I've killed at least fifteen of them, it'd be a shame if I couldn't finish the Web part of the game.

    Speaking of Web, does this game remind anyone a bit of a Spider Man 2? I see a lot of similarities, and that game was made by Activision as well.

  • Nice job PR, Slasher Boy was definitely the best looking game out of the bunch

    When did TDC start allowing Construct games into competitions? Last I heard it was okay to submit them to the site but they were still only allowing Klik-made stuff for compos.

  • That thing is pretty sweet .

  • Goes blurry for me too.

    <img src="http://i35.tinypic.com/2r3e8m9.png">

    heh, i mispelled it as "burry"

  • That should be easy enough to do, if you give the red ball a "stuckAngle" variable. When it sticks, set stuckAngle to it current angle, and after that Always -> Set angle to stuckAngle + blueBallSprite.angle

  • Ah, I see. I suppose that might be a handy feature to have. Just keep in mind though that you can do this with Construct currently, you just need a few events and some math.

    Also, moving this topic to Feature Requests.

  • ...?

    Construct can support any screen resolution settings that your monitor can handle, so... yeah, it supports all aspect ratios currently.

    Unless you mean something else, because I'm not sure why someone would think it doesn't.

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deadeye

Member since 11 Nov, 2007

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