deadeye's Recent Forum Activity

  • I really, really, really don't understand this thread. Allow me to clear up any further confusion:

    YOU CAN MAKE FULLSCREEN GAMES. YOU CAN ZOOM THE SCREEN AND CHANGE THE ASPECT RATIO WITH EVENTS.

    And yes, you can even use events to auto-detect if a person has a 4:3 or widescreen resolution, and change the size of your playing area!

    Case closed, and thread closed.

    (P.S. - if you need any actual help making your aspect-ratio changing events, please feel free to post your attempts in Help/Tech.)

  • Use the Function object?

    <img src="http://i46.tinypic.com/6xqlas.png">

  • I like your ship designs. And the use of distort on the hills is pretty slick looking... but it's kind of hard to tell what you can and can't fly over untill you hit something. Perhaps some sort of visual marker on your hills, like a texture of a treeline, or snow, or something like that to indicate that that part of the hill is too high to fly over.

    Also, I noticed in a couple spots that I hit the hill well before even reaching it:

    <img src="http://i50.tinypic.com/11glnwy.png">

    I run into it at the red line, like the collision is off or something.

    I agree with PR that the enemies are too hard... I died on the first one the first time I played it because the combat was weird. I can't turn my craft fast unless I'm moving? It's not a car . So here I am, turning slowly in circles, and the enemy ship is quite literally flying rings around me blowing me to shreds because it's just out of reach of my bullets. And they have too much health, really... enemies in games are generally a lot weaker/slower/stupider than the player, so the player can slaughter dozens before being taken down, so it's kind of an odd sensation to die on the very first enemy you see.

    I did manage to kill them all on my second try by flying away from them, turning around, and letting them run into my bullets as they chased after me, but it didn't feel all that satisfying, and it got kind of old after a bit because they had so much health that it felt more like a chore than a dogfight.

    Also, the sound of the gun is really too harsh, especially when holding it down for rapid-fire. I found it to be a bit grating on my nerves.

    The AI on the enemy ships isn't bad, but it is kind of odd to see them always pointing directly at the player, especially when the player crosses over them and they flip around suddenly.

    I am interested in seeing more, though, so please don't take my criticism to hard! I only want to see you make the best game you can

  • The way you're doing it is fine, don't worry about performance unless you have tiles that are non-power-of-2, or are very large, or if you have a few hundred different kinds of tiles.

    Yes, I agree that a Tileset plugin would be cool. David was working on one a while back, but it was never finished and it was a little buggy, and the interface was never completed. Hopefully someone will come up with a tileset solution because there is a need for it, and people ask about it periodically.

  • First two don't work for me (Unexpected error)

    XP SP2

    AMD Dual Core 2.21GHz

    2GB Ram

    Nvidia GeForce 9500GT

    But the third one works... and WTF?!? How did you do that? It's awesome...

  • [quote:1cvianxb]Deadeye you are overly dramatic

    Oh, what gave you that idea?

    (BTW, your right-click trick doesn't work for Mediafire, it saves as a .cap but the contents of the .cap file are actually HTML for the Mediafire download page )

  • You deleted your link? Why?

    Or maybe one of us could repost it on dropbox, etc.?

    Hmm, I wonder which "one of us" should repost Lost my Keys' file in Lost my Keys' thread...

    Edit:

    Well, it seems that Lost my Keys may have gotten upset over this thread (even though there's really nothing more offensive than "I don't see the point of this thread" in there) and decided to edit out his other threads as well.

    Okay then, since I still have the file I'll re-up it and put it back in the OP. Hopefully Lost my Keys will come back around, I don't think anyone was intentionally meaning to offend him and he seemed like a nice enough guy.

    Edit 2:

    The file is back up in the OP or you can get it here:

    http://www.box.net/shared/svu919182h

  • I tried the first one and I noticed that in the duration that the hour is 12, PM and AM keeps exchanging each other. I think that while the global variable hour is 12, my event with the else condition is looped until hour becomes 1.

    Of course, you would also need a condition to only trigger the switch once for every time the clock ticks over to 12, otherwise all during the hour of 12 you will have the AM/PM swapping every other tick.

  • Still, it would be nice if the Copy as Text formatting was cleaned up a bit:

    buttonHover: 26 buttonHover:  Value 'click' Equal to 0
    

    buttonHoverTextSet text to "Unselected"[/code:17dichlu]

    It's got repeat stuff, numbers that make no sense (I think they might be the UIDs), missing spaces, etc. Not exactly a high priority though, I would guess.

  • Order of events.

    + Foo = 1
        -> Change Foo to 2
    
    + Foo = 2
        -> Change Foo to 1
    [/code:2vm729ga]
    
    At first glance you would think that this would toggle Foo back and forth between 1 and 2... but it doesn't.  Foo will always be 1.
    
    The reason is that the first event changes Foo to 2, then you immediately go into the second event... which says if Foo is 2, change it to 1.
    
    What you need is something like this:
    
    [code:2vm729ga]
    + Foo = 1
    |   -> Change Foo to 2
    |
    + Else
        -> Change Foo to 1
    [/code:2vm729ga]
    
    "Else" is a special condition that links to the previous event.  It sort of turns the two events into one, which takes care of the order of events problem.
    
    Alternately, you could make a switch, like so:
    
    [code:2vm729ga]
    + Always
        -> Set global('switchAMPM') to "yes"
    
    + Global('hour') = 12
    + Text.Text = "AM"
        -> Set Text.Text to "PM"
        -> Set global('switchAMPM') to "no"
    
    + Global('hour') = 12
    + Text.Text = "PM"
    + Global('switchAMPM') = "yes"
        -> Set Text.Text to "AM"
    [/code:2vm729ga]
    
    Of course, you would also need a condition to only trigger the switch once for every time the clock ticks over to 12, otherwise all during the hour of 12 you will have the AM/PM swapping every other tick.
  • and the resizing stopped the trippy background problems.

    Thanks for all the help.

    No prob

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  • Box has ****** 25meg upload max on free so thanks but no thanks!

    Which is fine if all you are doing is just uploading a cap for Help/Tech or a demo in Creations or something. For larger files you can use Dropbox.

    I use both. For more permanent stuff, like my Platform School tutorials, I tend to use box.net. For more temporary stuff that I might delete later on, or for large files, I use Dropbox.

    Seriously... I really can't stand Mediafire. I am officially boycotting it as of now. I personally will no longer download anything that people upload to Mediafire, so make of that what you will.

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deadeye

Member since 11 Nov, 2007

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