Okay so iv'e been making some decent danmaku, and a few basic unfinished Danmaku games, but one thing I noticed is that the creation of bullets and enemies takes alot of space, even when seperating the events in appropriate groups, so what I wanted to create was functions, but I dont know how.
For example if I could use a function like this:
CreateShot(X, Y, Speed, Angle, Frame, Additive)
It would be alot more managable than setting the bullet's parameter with 6 different events.
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Use the Function object?
Wow to think the option was there this whole time, I feel so stupid now, the sooner I lose my newbie status the better XD But I'm glad to know I have the option now. Anyways il make sure to learn to properly use it tomorow.